Team Fortress Classic

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Team Fortress Classic
The CD case box art for Team Fortress Classic
The box art for Team Fortress Classic depicts the heavy class against the backdrop of Half-Life's box art.
Developer(s) Valve Corporation
Publisher(s) Sierra Entertainment
Distributor(s) Steam
Designer(s) John Cook
Robin Walker
Series Team Fortress
Engine GoldSrc
Version 1.1.2.1 (11 March 2008)
Platform(s) Windows
Release date INT May 30, 1999[1]
Genre(s) First-person shooter
Mode(s) Multiplayer
Rating(s) ESRB: M (Mature)
Media CD-ROM, download
System requirements Minimum:
500 MHz processor, 96 MB RAM, 16 MB video card, Internet connection
Recommended:
800 MHz processor, 128 MB RAM, 32 MB video card, Internet connection[2]
Input methods Keyboard and mouse

Team Fortress Classic, also known as Team Fortress 1.5,[1] is a team-based multiplayer first-person shooter video game developed by the Valve Corporation. A remake of the Team Fortress modification for Quake, Team Fortress Classic was originally released for Windows on 30 May 1999 as a free addition to Half-Life.[1] A standalone version was later released with Valve's Steam system in 2003.[3] The development of Team Fortress Classic was led by John Cook and Robin Walker, the designers of the original Team Fortress modification.

The game was originally announced in 1999, powered by Valve's GoldSrc engine. The designers of the Team Fortress modification were contracted by Valve to develop Team Fortress 2, but initially remade their original work on Valve's game engine. The game itself revolves in a number of teams, each with access to nine classes, competing in a variety of scenarios such as capture the flag, VIP protection and territorial control. In June 2000 the game underwent a significant upgrade, adding new player character models and game modes.

Contents

[edit] Gameplay

A group of blue players attack a red base in Team Fortress Classic
A group of blue players attack a red base in Team Fortress Classic

Team Fortress Classic revolves around a number of teams competing in a variety of game modes with players selecting one of nine classes to play as. Typically, players have the choice of two equal teams, red and blue, although certain game modes allow for more than two teams with access to different classes. Each game can sustain a maximum of 32 players. The way a player acts in a game is defined by which class they select, with each class having their own strengths and weaknesses. As such, Team Fortress Classic relies heavily on teamwork between players of different classes.[4]

[edit] Game modes

Team Fortress Classic supports numerous types of play, with distinct objectives for teams of players to pursue. In capture the flag levels, the objective for both teams is to capture the enemy flag and return it to their base while preventing the opposing team from doing the same.[5] Some maps of this type have twists on this formula, such as having multiple flags and requiring a team to capture them all, or requiring a team to perform a task such as disabling security grids before being able to access the flag. Territorial control maps consist of several command points that must be captured, typically either by standing on the command point or bringing a flag to the command point.[6][7] Teams are awarded points at set intervals for each command point they control. Attack and defend maps, a variation of territorial control, feature one team trying to capture several command points in sequence, while the other team defends each command point from capture.[8] In escort maps, the players are split into three teams—a single VIP, the VIP's bodyguards and a group of assassins. The goal of escort maps is for the bodyguards to escort the VIP to a given point on the map, while the assassins attempt to kill the VIP before he gets there.[9] In an update after the game's release, a further game mode, football, was introduced. In football levels, teams must capture a single ball and take it to a capture point within the enemy base.[10]

[edit] Classes

There are nine standard classes in Team Fortress Classic that a player can select. Each class is equipped with at least one unique weapon, and is often armed with a secondary weapon such as a shotgun or nailgun. In addition, all classes are armed with a melee weapon—usually a crowbar—as well as grenades with a variety of effects depending on the class a player has chosen. In escort levels, a single player can assume the role of a civilian, armed only with an umbrella, and must be escorted by the rest of the team across the level.[11]

The original models for the nine player classes in Team Fortress Classic
The original models for the nine player classes in Team Fortress Classic

The scout is the fastest class in the game, but is unable to take much damage in return. The scout is armed with a nailgun as well as being able to use caltrops and concussion grenades to slow down and confuse opponents.[12] The sniper class is armed with a high-powered sniper rifle, and can be used to attack enemies from distant positions.[13] Soldiers are significantly slower than snipers and scouts, but possess better armor and are armed with rocket launchers that allow them to rocket jump. Soldiers can also make use of nail bombs to cause more damage within close quarters.[14] The demoman is armed with a grenade launcher for indirect fire onto enemy positions, as well as being equipped with a demolition pack capable of opening or closing certain routes on some levels.[15]

Players can also play in a support role as a medic. The medic is equipped with a medical kit that can be used either to heal teammates or expose opponents to a contagious infection that drains health.[16] The heavy weapons class is armed with a powerful minigun, and can sustain more damage than any other class. However, the heavy is significantly slower than other classes.[17] Pyros are equipped with a flamethrower and an incendiary rocket launcher, both of which can set enemies on fire. The pyro also carries several napalm grenades for the same purpose.[18] The spy differs significantly in style from other classes, with the class possessing the ability to take on the appearance of any other class on either side. The spy is equipped with a knife to assassinate key enemy players as well as a tranquilizer gun to slow down opponents and hallucination gas to confuse them.[19] The final class is the engineer. A defensive class, engineers build structures to support their team, such as sentry guns to defend key points, ammunition dispensers and a teleporter. In addition, the engineer is armed with EMP grenades that detonates any explosive ammunition within its range.[20]

[edit] Development

Before Team Fortress Classic there was Team Fortress, a 1996 QuakeWorld mod. TF's developers were working on Team Fortress 2 as a standalone game, but later joined Valve Software and ported the original as a mod for Half-Life called Team Fortress Classic in April of 1999. Despite the company's 1998 statement that Team Fortress 2: Brotherhood of Arms would be released "soon," the game remained in development of one form or another for eight years and has been on Wired magazine's top ten vaporware list every year since 2001. On July 15, 2006, Valve announced that Team Fortress 2 (Brotherhood of Arms was dropped from the title) would be released with Half-Life 2: Episode Two for the PC, Xbox 360, and PlayStation 3. The release date for Episode Two was set for winter 2006, but was pushed back to a final release date of October 10, 2007.

Since its release in 1999, Valve has introduced various changes into the game. Perhaps the most momentous was the June 8, 2000 update, which, amongst other things, increased the Pyro's flame damage, reduced the HWGuy's AC damage, introduced new maps and map types such as Dustbowl, a new GUI menu interface and optimized the game's code for smoother, faster play. With this release, the game was renamed to Team Fortress 1.5 (referring to its development between Team Fortress and Team Fortress 2), but has since reverted back to the original Team Fortress Classic title with the switch to the Steam platform. Valve's last major revision to Team Fortress Classic was released in October 2001. It was with this release that Valve began the long transition to its Steam system, which was finally completed in July 2004. Before this, Valve released a Steam-only version that also introduced the Engineers' teleporters and a single new map (Ravelin, which was Valve's first new map release in nearly 3 years). Despite this, older Team Fortress Classic versions remain popular especially among veteran players, some of who have found ways to port the teleporters and Ravelin over to these older versions.

For much of its early history, Team Fortress Classic was second only to Counter-Strike as the most played and popular of online games. For a long time afterwards it consistently ranked between the top 5 or top 10. Currently, there are usually only around 500 Team Fortress Classic servers up at any one time (a very low number compared to its prime), many of them running bots to compensate for the declining popularity.

[edit] Cultural impact

[edit] Reception


[edit] Legacy


[edit] See also

[edit] References

  1. ^ a b c Team Fortress Classic (PC). GameSpy. Retrieved on 2008-05-16.
  2. ^ Team Fortress Classic on Steam. Steam. Valve Corporation. Retrieved on 2008-05-16.
  3. ^ Team Fortress Classic Update History. Steam. Valve Corporation. Retrieved on 2008-05-18.
  4. ^ Team Fortress Classic preview. IGN (1999-02-24). Retrieved on 2008-05-18.
  5. ^ Team Fortress Map Strategies: Two Fortresses. Planet Half-Life. IGN. Retrieved on 2008-05-20.
  6. ^ Team Fortress Map Strategies: Warpath. Planet Half-Life. IGN. Retrieved on 2008-05-20.
  7. ^ Team Fortress Map Strategies: Canal Zone 2. Planet Half-Life. IGN. Retrieved on 2008-05-20.
  8. ^ Team Fortress Map Strategies: Dustbowl. Planet Half-Life. IGN. Retrieved on 2008-05-20.
  9. ^ Jensen, Chris; Radcliffe, Doug. Map-Specific Strategies and Tactics: The Hunted. Team Fortress Classic Game Guide. GameSpot. Retrieved on 2008-05-20.
  10. ^ Team Fortress Map Strategies: Push. Planet Half-Life. IGN. Retrieved on 2008-05-20.
  11. ^ Team Fortress Classic Classes. Planet Half-Life. IGN. Retrieved on 2008-05-18.
  12. ^ Jensen, Chris; Radcliffe, Doug. Character Classes: Scout. Team Fortress Classic Game Guide. GameSpot. Retrieved on 2008-05-18.
  13. ^ Jensen, Chris; Radcliffe, Doug. Character Classes: Sniper. Team Fortress Classic Game Guide. GameSpot. Retrieved on 2008-05-18.
  14. ^ Jensen, Chris; Radcliffe, Doug. Character Classes: Soldier. Team Fortress Classic Game Guide. GameSpot. Retrieved on 2008-05-18.
  15. ^ Jensen, Chris; Radcliffe, Doug. Character Classes: Demoman. Team Fortress Classic Game Guide. GameSpot. Retrieved on 2008-05-18.
  16. ^ Jensen, Chris; Radcliffe, Doug. Character Classes: Medic. Team Fortress Classic Game Guide. GameSpot. Retrieved on 2008-05-18.
  17. ^ Jensen, Chris; Radcliffe, Doug. Character Classes: Heavy. Team Fortress Classic Game Guide. GameSpot. Retrieved on 2008-05-18.
  18. ^ Jensen, Chris; Radcliffe, Doug. Character Classes: Pyro. Team Fortress Classic Game Guide. GameSpot. Retrieved on 2008-05-18.
  19. ^ Jensen, Chris; Radcliffe, Doug. Character Classes: Spy. Team Fortress Classic Game Guide. GameSpot. Retrieved on 2008-05-18.
  20. ^ Jensen, Chris; Radcliffe, Doug. Character Classes: Engineer. Team Fortress Classic Game Guide. GameSpot. Retrieved on 2008-05-18.

[edit] External links