Tail Gunner
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| Tail Gunner | |
|---|---|
| Developer(s) | Tim Skelly |
| Publisher(s) | Vectorbeam |
| Distributor(s) | Vectorbeam |
| Designer(s) | Dan Sunday Larry Rosenthal |
| Platform(s) | Arcade Game |
| Release date | 1979 (Arcade) |
| Genre(s) | shooter |
| Mode(s) | Single player |
| Input methods | 2 Buttons, 1 Joystick |
| Cabinet | Vertical |
| Arcade system | Vectorbeam hardware |
| CPU | CCPU at 5 MHz |
| Sound | Amplified Mono, 1 channel |
| Display | Vector, Monochrome |
Tail Gunner is a monochrome vector arcade game created by Vectorbeam in 1979. The premise of the game is that you are the tail gunner of a large space ship. Enemy spacecrafts are approaching your vessel for attack and you must aim your crosshairs and shoot them down before they slip past your cannons. In addition to shooting down the ships, you are also given a shield that can block ships from passing. The game ends when 10 ships slip past your cannon.

