Specific State Memory Recall

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[edit] Specific State Memory Recall (SSMR)

The theory explores the notion that the memory pathways forged under the influence of specific chemicals, drugs such as alcohol, can be more effectively accessed again when under the influence of that drug. This explains the apparent increase in skill levels players experience in pub games, such as darts and pool, after the consumption of alcoholic beverages. It is assumed that the skill sets required for these games are learned at the pub when the player is at some level of intoxication. For example professional darts players consume large amounts of alcohol prior to the commencement of a match, supporting the theory.

However, simply consuming alcohol does not have a positive effect on any skill set. They must be learned under the influence of alcohol. The above explanation uses the example of alcohol, but the effects can be seen with a wide range of regularly consumed state altering chemicals.

[edit] Uopas

The term referring to the equilibrium state between memory recall and intoxication. This state is specific to each individual, as in any case there will be inherit differences in the toxin level required and skill set difficulty. Therefore, in a practical sense, the term describes the maximum level of intoxication that can be reached before negative effects on a certain learned skill set are observed.

[edit] Terms

  • State - refers to a state of mind not a physical state.

[edit] See also