Specific State Memory Recall
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[edit] Specific State Memory Recall (SSMR)
The theory explores the notion that the memory pathways forged under the influence of specific chemicals, drugs such as alcohol, can be more effectively accessed again when under the influence of that drug. This explains the apparent increase in skill levels players experience in pub games, such as darts and pool, after the consumption of alcoholic beverages. It is assumed that the skill sets required for these games are learned at the pub when the player is at some level of intoxication. For example professional darts players consume large amounts of alcohol prior to the commencement of a match, supporting the theory.
However, simply consuming alcohol does not have a positive effect on any skill set. They must be learned under the influence of alcohol. The above explanation uses the example of alcohol, but the effects can be seen with a wide range of regularly consumed state altering chemicals.
[edit] Uopas
The term referring to the equilibrium state between memory recall and intoxication. This state is specific to each individual, as in any case there will be inherit differences in the toxin level required and skill set difficulty. Therefore, in a practical sense, the term describes the maximum level of intoxication that can be reached before negative effects on a certain learned skill set are observed.
[edit] Terms
- State - refers to a state of mind not a physical state.
[edit] See also
- Aging and memory
- Alzheimers
- Amnesia
- Attention versus memory in prefrontal cortex
- Autobiographical memory
- Cellular memory
- Dementia
- Eidetic memory
- Emotion and memory
- False Memory
- Forgetting curve
- Giordano Bruno
- Hebbian learning
- Involuntary Memory
- Kinesthetic learning
- List of memory biases
- Long-term potentiation
- Memory inhibition
- The Memory-Prediction Framework - a "unifying theory of memory"
- MemoryArchive, a wiki collecting memories
- Mindfulness
- Misinformation effect
- Mnemonic
- Muscle memory or proprioception - the sense and memory of how parts of the body are trained to move
- Neural adaptation
- Photographic memory
- Source amnesia
- Spacing effect
- Synaptic plasticity
- Tip-of-the-tongue
- Total recall
- Visual memory

