Single-serving visitor pattern
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In computer programming, the single-serving visitor pattern is a design pattern. Its intent is to optimise the implementation of a visitor that is allocated, used only once, and then deleted (which is the case of most visitors).
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[edit] Applicability
The single-serving visitor pattern should be used when visitors do not need to remain in memory. This is often the case when visiting a hierarchy of objects (such as when the visitor pattern is used together with the composite pattern) to perform a single task on it, for example counting the number of cameras in a 3D scene.
The regular visitor pattern should be used when the visitor must remain in memory. This occurs when the visitor is configured with a number of parameters that must be kept in memory for a later use of the visitor (for example, for storing the rendering options of a 3D scene renderer).
However, if there should be only one instance of such a visitor in a whole program, it can be a good idea to implement it both as a single-serving visitor and as a singleton. In doing so, it is ensured that the single-serving visitor can be called later with its parameters unchanged (in this particular case "single-serving visitor" is an abuse of language since the visitor can be used several times).
[edit] Usage examples
The single-serving visitor is called through the intermediate of static methods.
- Without parameters:
Element* elem; SingleServingVisitor::applyTo(elem);
- With parameters:
Element* elem; TYPE param1, param2; SingleServingVisitor::applyTo(elem, param1, param2);
- Implementation as a singleton:
Element* elem; TYPE param1, param2; SingleServingVisitor::setParam1(param1); SingleServingVisitor::setParam2(param2); SingleServingVisitor::applyTo(elem);
[edit] Consequences
[edit] Pros
- No "zombie" objects. With a single-serving visitor, it is ensured that visitors are allocated when needed and destroyed once useless.
- A simpler interface than visitor. The visitor is created, used and free by the sole call of the applyTo static method.
[edit] Cons
- Repeated allocation. At each call of the applyTo method, a single-serving visitor is created then discarded, which is time-consuming. In contrast, the singleton only performs one allocation.
[edit] Implementation (in C++)
[edit] Basic implementation (without parameters)
//// Declaration
class Element;
class ElementA;
class ElementB;
class SingleServingVisitor;
... // Same as with the [[visitor pattern]].
// Definition
class SingleServingVisitor {
protected:
SingleServingVisitor();
public:
~SingleServingVisitor();
static void applyTo(Element*);
virtual void visitElementA(ElementA*) = 0;
virtual void visitElementB(ElementB*) = 0;
}
// Implementation
void SingleServingVisitor::applyTo(Element* elem){
SingleServingVisitor* ssv = new SingleServingVisitor();
elem->accept(ssv);
delete ssv;
}
[edit] Passing parameters
If the single-serving visitor has to be initialised, the parameters have to be passed through the static method:
void SingleServingVisitor::applyTo(Element* elem, TYPE param1, TYPE param2, ...){
SingleServingVisitor ssv(param1, param2, ...);
elem->accept(&ssv);
}
[edit] Implementation as a singleton
This implementation ensures:
- that there is at most one instance of the single-serving visitor
- that the visitor can be accessed later
// Definition
class SingleServingVisitor {
protected:
static SingleServingVisitor* _instance;
TYPE _param1;
TYPE _param2;
SingleServingVisitor();
static SingleServingVisitor* getInstance();
// Note: getInstance method does not need to be public
public:
~SingleServingVisitor();
static void applyTo(Element*);
// static methods to access parameters
static void setParam1(TYPE);
static void setParam2(TYPE);
virtual void visitElementA(ElementA*) = 0;
virtual void visitElementB(ElementB*) = 0;
}
// Implementation
SingleServingVisitor* SingleServingVisitor::_instance = NULL;
SingleServingVisitor* SingleServingVisitor::getInstance() {
if (_instance == NULL)
_instance = new SingleServingVisitor();
return _instance;
}
void SingleServingVisitor::applyTo(Element* elem){
elem->accept( getInstance() );
}
void SingleServingVisitor::setParam1(TYPE param1){
getInstance()->_param1 = param1;
}
void SingleServingVisitor::setParam2(TYPE param2){
getInstance()->_param2 = param2;
}
[edit] Related patterns
- Visitor pattern, from which this pattern derives
- Composite pattern: single-serving visitor is often applied to hierarchies of elements
- Singleton pattern

