Rodrigues' rotation formula
From Wikipedia, the free encyclopedia
| This article may require cleanup to meet Wikipedia's quality standards. Please improve this article if you can. (March 2008) |
In geometry, Rodrigues' rotation formula (named after Olinde Rodrigues) is a vector formula for a rotation in space, given its axis and angle of rotation.
Say u,v
R3 and we want to obtain a representation for the rotation vrot of the vector v around the vector u (which is assumed to have unit length) by an angle θ in the counterclockwise (i.e. positive) direction. Rodrigues' formula reads as follows:

[edit] Proof of the formula
Take the vector w = v − <u,v>u, which is the projection of v on the plane orthogonal to u, and the cross product of the vectors u and v: z = u×v. Turn the vector w by the angle θ around the base of the vector u to obtain the projection of the rotated vector vrot:

Notice that both the vectors w and z have the same length: |w|,|z| = |v - <u,v>u|, because the vector u is of unit length. To get the rotated vector v, we have to add back the adjustment <u,v>u. Hence

which is exactly what we were looking for.
Using the annotation
for the scalar product, we get:

Substituting the cross product with matrix multiplication:
![\begin{align}
\mathbf{u} \times \mathbf{v} &=
\left(\begin{array}{ccc}
0 & -u_3 & u_2 \\
u_3 & 0 & -u_1 \\
-u_2 & u_1 & 0
\end{array}\right) \mathbf{v} =
\left[ \mathbf{u} \right]_\times \mathbf{v}
\end{align}](../../../../math/7/3/b/73b06f872124028a8c46bf565252f96b.png)
and multiplying with the identity matrix I, we get
![\begin{align}
\mathbf{v}_{rot} &= \cos\theta \cdot I \mathbf{v} + \sin\theta \cdot \left[ \mathbf{u} \right]_\times \mathbf{v}
+ (1 - \cos\theta) \cdot \mathbf{u} \cdot \mathbf{u}^T \mathbf{v} \\ &=
\left( \cos\theta I + \sin\theta \left[ \mathbf{u} \right]_\times
+ (1 - \cos\theta) \mathbf{u} \mathbf{u}^T \right) \mathbf{v}
\end{align}](../../../../math/e/0/6/e0637d007c88b16318f5cf3a8b89f724.png)
where the expression in the paranthesis can be identified as the rotation matrix R:
![\begin{align}
R = \cos\theta I + \sin\theta \left[ \mathbf{u} \right]_\times + (1 - \cos\theta) \mathbf{u} \mathbf{u}^T
\end{align}](../../../../math/c/c/b/ccba841620696d1b500e725c784b847b.png)
[edit] External links
For another descriptive example see www.d6.com, Chris Hecker, physics section, part 4. "The Third Dimension" -- on page 3, section ``Axis and Angle, http://www.d6.com/users/checker/pdfs/gdmphys4.pdf


