Richard Evans (AI researcher)
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Richard Evans is an artificial intelligence (AI) researcher working in computer games.
He designed and implemented the AI for Black & White, for which he received a number of awards, including the Game Developer Choice Award for Programming Excellence.[1] [2] For this game he combined a number of different AI techniques from apparently competing AI paradigms, including perceptron training, and decision tree learning. The artificial creature in Black & White holds the Guinness World Record for most intelligent being in a game.[3] "Some AI wizards - like Black & White's Richard Evans - have become minor celebrities among hardcore gamers". [4] Black and White is Number 1 in AIGameDev's most influential AI games. [5]
He is particularly interested in the application of philosophical ideas to AI applications, particularly the normative pragmatism of Hegel, Heidegger and Wittgenstein.[6]
He is currently at EA/Maxis, designing the AI architecture for The Sims 3[7].
[edit] References
- ^ Archive/2nd Annual Game Developer Choice Awards from the Game Developer Choice Awards website
- ^ AAAI.Org AAAI.Org
- ^ Blurb on Evans from Invited Speakers list from AIIDE website
- ^ Wired ArticleWired Article on AI by Steven Johnson
- ^ AIGameDev article
- ^ Wittgenstinian social practice by Evans and Thomas Barnet-Lamb
- ^ Tara Teich's AI Blog

