Resident Evil (remake)
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In 2002, the original Resident Evil was remade for the Nintendo GameCube. This part of an exclusivity agreement between Capcom and Nintendo that spanned three new games (which also included Resident Evil 0 and Resident Evil 4). The title includes a variety of new gameplay elements, environments, and story details as well as state of the art visuals. Shinji Mikami has stated that the remake is "70% different from the original."
The game is notable for its nearly photo-realistic environments, all of which are pre-rendered. The remake features all-new graphics and sound, and also incorporates gameplay elements from the later installments (such as the use of body language and the 180-degree turn), introduced a new running style which was also used in Resident Evil 0, and several new areas and rooms were also added to the game. The overall plot remains largely unchanged. The original live-action FMV segments are replaced by CG versions, and the voice acting was completely re-recorded with new actors. The script was rewritten to have a more serious tone and improved translation, as opposed to the cheesy B-movie dialogue and "Engrish" script of the original. Gameplay mechanics are largely the same although most of the puzzles have been changed and the player can equip a defensive weapon that can be used when seized by an enemy.
Additionally, the remake features many unlockable modes, secrets, and various endings not found in the original. It also restores the George Trevor subplot, and splices other main characters of the Resident Evil plot, such as William Birkin and Alexia Ashford into the game's story, and is generally considered to be the final, "canonical" version of the original game.
The Resident Evil remake has so far sold 1.35 million copies

