Michigan: Report from Hell

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Michigan

Developer(s) Grasshopper Manufacture
Publisher(s) Spike

505 Game Street

Designer(s) Akira Ueda (director)
Platform(s) PlayStation 2
Release date Flag of Japan August 5, 2004
Flag of Europe September 30, 2005
Genre(s) action-adventure game, survival horror
Mode(s) single player
Rating(s) CERO: Z
Media 1 × DVD-ROM
System requirements Memory card
Input methods DualShock 2

Michigan: Report from Hell, originally released without a subtitle as Michigan in Japan, is a survival horror game developed by Grasshopper Manufacture and published by Spike. Directed by Akira Ueda, and planned by Suda 51 the game focuses on a news crew for the fictional Zaka TV, dedicated to covering strange phenomena. The game is unique in the sense that it is played almost entirely though the viewfinder of a camera; and the game is lost if the player runs out of film before solving the mysteries in a mission.

Although the word Michigan by itself usually refers to the State of Michigan or less commonly the University of Michigan, the game takes place in Chicago, Illinois, and is named because the game's phenomena centers around bordering Lake Michigan.

Revealed in a March 15, 2008 interview with Computer and Video Games, Suda51 was previously unaware of the game's release in Europe.[1]

Contents

[edit] Gameplay

Michigan is played from a 1st-person perspective, as viewed through the recording lens of a television news camera. Players take the role of the cameraman in a 3-person news crew, and are accompanied by a reporter and a sound engineer/boom operator as they explore through the game's assorted locations.

The main method of interacting with the environment in Michigan is to "tag" objects. This draws the attention of the reporter to them, causing her to interact with the object. In combat, players can "tag" an enemy to get the reporter to attack the creature with their weapon. Players can also attack an enemy directly by ramming it with their bodies, although this has limited effectiveness.

The purpose of the game is to film interesting footage by pointing the camera at objects and events of interest, such as documents, monster attacks, and live locational reports given by the reporter.

Players can earn 3 types of points in the game; "Suspense", "Erotic", or "Immoral". These points are determined by the player's camera-work and what events/objects they choose to focus on. "Suspense" points are the most standard, earned for good camerawork and the recording of interesting events. "Erotic" points are earned for filming up the reporter's skirt, and videoing pornographic magazines laying around the game's levels. "Immoral" points are earned for filming negative events (such as people being attacked by monsters) instead of trying to stop them. The type of points the player focuses on determines which of 3 endings they receive (the identity of the player's character, the cameraman, differs in each ending). Interestingly, the game's "good ending" can only be received by scoring as many "Immoral" points as possible (by allowing the deaths of most of the game's supporting characters in order to film them).

The game is notable for multiple action events where the player can determine the fate of various secondary characters. Most prominently, the player's action or inaction can cause their reporter to be killed in a mission, in which case the reporter is replaced by a new character, and the player automatically skips ahead to the next level. Other than the character's death, and the inability to play the rest of the level, players are not really penalized for allowing their reporters to die, and can even quickly skip to the game's ending by allowing each of their reporters to die as soon as possible.

[edit] Plot

In Michigan, players take the role of a rookie cameraman for ZaKa TV, the entertainment division of the powerful ZaKa conglomerate. Accompanied by Brisco, an outspoken sound engineer, and Pamela, a reporter, the player is sent to investigate a mysterious mist that has descended over the city. The player quickly discovers that the mist is somehow transforming people into fleshy, leach-like monsters with human limbs (similar in design concept to the creatures from the movie Slither). Pamela is attacked by the creatures, and is later found in the process of transforming into one. The player, Brisco, and a new female reporter are sent to investigate the source of the monster outbreak.

It is eventually revealed that the cause of the monsters is a mutative virus developed by a scientist, Dr. O'Conner, intended to be used as a biological weapon against the enemies of the United States. The virus was developed with the complicity of the U.S. military, the government, as well as the powerful ZaKa group for whom the protagonists work for.

After unsuccessfully attempting to retrieve a vaccine for the virus, the camera crew attempt to evacuate the city by heading to an airport on the outskirts of the city where a military evacuation transport is supposed to arrive. At the airport, the group encounters a strange young man who appears to be mentally retarded. He somewhat disjointedly reveals that he was Dr. O'Conner's original guinea pig, and begins to run around and yell immaturely in a bizarre manner. After the player commands the reporter to shoot the strange man, he transforms into a massive pile of mutated flesh before exploding messily. With the man's death, the mist clears, and Brisco theorizes he was the cause of both the mist and the monster outbreak.

In the game's epilogue, the camera crew approach a nearby lighthouse, which the military has ordered them to activate so that the transport plane can locate them and pick them up. While the tired reporter waits outside, Brisco and the cameraman ascend the lighthouse and activate the light at the top. Suddenly, Brisco begins to mutate; the cameraman flees, and the Brisco-creature laughs maniacally before escaping out a window.

The game ends with a final film clip depending on the actions of cameraman. The cameraman attempts to reveal the identity of the people behind the virus on camera, but he's killed by an unseen assassin before he gives a name.

[edit] Characters

  • The Cameraman: The player character, a rookie cameraman for ZaKa TV. He is a silent protagonist, who does not speak or appear in person at all during the course of the game. The cameraman finally appears in person in front of the camera in the game's ending; his identity varies depending on which of the game's 3 endings the player has achieved.
  • Brisco: The outspoken and excitable sound engineer/boom operator, Brisco will accompany you throughout the entire game. Unlike the reporters, he cannot be killed during normal gameplay.
  • Anne, Carly, Justine, Paula, and Mark: Five reporters for ZaKa TV. If one of them dies, the next in line will replace them as the player's reporter in the next level.
  • Pamela: The player's reporter in the game's first level, and ZaKa TV's star reporter. She is attacked by monsters at the end of the level; in the next level, the camera crew find her only for her to mutate into a monster and attack them.
  • Nina: The game's only non-random reporter. Nina appears in her own level, and serves as the player's reporter in that level regardless of the fate of previous levels' reporters.
  • Deborah: The cold and mysterious chief of ZaKa TV. She sends several ZaKa TV crews to cover the monster outbreak without warning them of the dangers involved. Brisco believes that she is partially responsible for the monster outbreak, but whether or not this is true is never established during the game.

[edit] References

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[edit] External links