Star Wars Battlefront: Renegade Squadron

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Star Wars Battlefront: Renegade Squadron
Image:Star Wars Battlefront - Renegade Squadron Coverart.png
Developer(s) Rebellion Developments
Publisher(s) LucasArts
Series Star Wars: Battlefront
Platform(s) PlayStation Portable
Release date NA 2007-10-09
AUS 2007-10-10
EU 2007-10-12
Genre(s) Third Person Shooter
Mode(s) Single-player, multiplayer online
Rating(s) ESRB: Teen
OFLC: Mature
PEGI: 12+
Media UMD

Star Wars Battlefront: Renegade Squadron is the third Star Wars Battlefront video game, released in North America on October 9, 2007 and in Europe three days later. The game was released only for the PlayStation Portable. Renegade Squadron is also available in a bundle pack with the new white PSP redesign featuring Darth Vader on the back.

Aside from new heroes and vehicles, such as the Millennium Falcon, a notable new feature is the ability to create a character, allowing the player to adjust the character’s weapon, appearance, and speed, amongst other things, to their liking. Before the game’s release, LucasArts had stated that over one million different customizable options would be present. Another new feature allows players to enter asteroid bases on some space maps.

Commander Col Serra (or any name that you give him) describes the forming of Renegade Squadron in the beginning cutscene of campaign.Then the player starts a series of missions ranging different objectives while including cut scenes in between each mission. The final mission includes the Battle of Endor, in which the objectives are similar to the footage of Star Wars Episode VI: Return of the Jedi.

In addition to single-player story missions, Renegade Squadron allows up to 16 players to compete via Infrastructure mode (eight-person support for ad hoc), with a special 100-point spending system to purchase custom kits with more than a million different combinations that can be used to create unique Star Wars characters. However, players running a multitude of cheat devices on custom firmwares now have the ability to cheat in infrastructure mode, with effects ranging from enhanced abilities to immortality and weapon upgrades that slow the game down. Cheating players typically identify themselves with their clan names in front of their player names, the two most popular being being [OHG] (onehitgamer.com) and [WTF].

Contents

[edit] Customization

Customization is the purchase of weaponry from a select group of weapons. Players get 100 credits, however there are certain methods that can be exploited to gain load outs above 100 credits.


[edit] Primary Weapons

Blaster Rifle - The staple infantry weapon throughout the galaxy - 25 credits.

Arc Caster - Fires an arc of electricity that when charged will hit multiple enemies. Has no effects on vehicles. 30 credits

Carbonite Freeze Gun - Fires a blue beam that will freeze enemy if targeted correctly. The longer it is charged the longer the target will be immobilized. Has no effect on vehicles. 15 credits.

Incinerator - Releases a large burst of flame that does large amounts of damage to nearby enemies. Has no effect of vehicles and short range. 20 credits

Shotgun - Fires a number of rounds simultaneously causing serious damage at close range. 30 credits.

Sniper Rifle - A specially modified blaster rifle suited to long range combat with a high power scope. 25 credits

Chaingun - One of the most powerful weapons, fires multiple rounds in quick succession at very high speeds. Requires short warm up. 40 credits.

Bowcaster - Fires seven bolts simultaneously in a horizontal line. Can be charged such that all seven bolts become one highly lethal bolt. 30 credits

Rocket Launcher - Fires a rocket with an explosive head in a straight line from launch position. Useful against vehicles. 25 credits.

[edit] Secondary Weapons

Blaster Pistol - A reliable pistol that fires unlimited rounds, overheats after nine shots. No cost.

Fusion Cutter - An electronic tool which can slice into vehicles as well as repair vehicles, tools, and turrets, it deals no damage to personnel. No cost.

Trishot - A pistol which fires three shots at once, and causes considerable damage at close range. Overheats after extensive use. 15 credits.

EMP Launcher - Although implied by the name the electromagnetic pulse launcher has no electrical disruption effects. It causes only damage to vehicles in similar ways to a rocket, but can also deal minor damage to infantry. 25 credits.

Explosive Blaster Pistol - A pistol which fire rounds that detonate upon impact, with a small amount of damage in the blast radius, only has a short range. 20 credits.

Grenade Launcher - Fires grenades at low speeds towards targets in an arc, which may be used to the players' advantage. The grenade launcher effects both vehicles and personnel. 20 credits.

Guided Rockets - A rocket which can be controlled from long range and directed around obstacles but can only fly for around 20 sec and if hit will affect your life. 25 credits.

Orbital Strike - Fires a beacon which signals a star ship in orbit to fire upon the selected area. 20 credits.

[edit] Explosives

Thermal Detonator - An explosive which after activation is thrown towards target and explodes after count down finishes. Has effect on both personnel and vehicles. 10 credits.

Detpacks - Explosives which may be placed in particular places and remotely signaled to explode when the opportunity comes. 10 credits

Proximity Mines - A mine which will explode when an enemy steps too close. 10 credits

Cluster Grenades - A grenade that explodes and then sends smaller bombs afar which all explode simultaneously. 15 credits.

Wrist Rocket - A small dumbfired rocket which is launched from one's wrist. 20 credits.

[edit] Special Items

Health and Ammo Packs - a supply of health and ammo canisters which can be readily dropped on the battlefield and absorbed by anyone. 10 credits

Auto Turrets - A stationary defense droid which may be used for back up of strategic defense. 5 credits

Recon Droid - A floating droid which may be used for reconnaissance, armed with a blaster and a self destruct mechanism. 10 credits

Stealth Suit - A special pack which makes user invisible, although it slowly chews away the stamina of user. 20 credits.

Jet Pack - A jet pack with changeable height, the jet pack must be recharged when it runs out of energy. 30 credits.

Jump Pack - A simplified jet pack that allows users to do twenty meter bounds in a certain direction, mid-flight direction may not be changed. 20 credits

Personal Shield - A shield transmitter that creates a small spherical shield around the user, the power is eventually drained and will recharge itself after a small amount of time.

[edit] Attributes

Speed - Through purchase players will be able to gain various levels of speed. The starting amount is slower than average, level one is average, level two is 30% faster and level three is 60% faster. Each level costs 0, 10, 20 and 30 respectively.

Health - Like speed health comes in multiple levels which may be purchased. These include standard which is 10% less health, level one which is average health, level two which is 33% more health and level three which is 66%. The various levels of health cost 0, 10, 20 and 30 credits respectively.

Capture Rate - Capture rate determines not only the speed at which a command post is captured, but it also accounts of stamina as well. Level one, 15 credits is 10% faster capture rate and increased stamina. Level two and three go up accordingly in price and levels.

[edit] External Links

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