Talk:Reflection (computer graphics)

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This page could use some information on how refelction is accomplished realistically in non-raytraced computer graphics. Unfortunately, this a subject on which I know very little. Jeodesic (talk) 23:32, 26 November 2007 (UTC)

What you're describing isn't actually reflection. Most polyhedra renderers are actually just texture-mapped to approximate reflection. You can't trace reflections without some degree of raytracing. I don't have a source for that, but that is my understanding. Adam McCormick (talk) 04:27, 27 November 2007 (UTC)