Star Wars Rogue Squadron III: Rebel Strike
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| Star Wars Rogue Squadron III: Rebel Strike | |
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| Developer(s) | Factor 5 |
| Publisher(s) | LucasArts |
| Platform(s) | GameCube |
| Release date | USA October 15, 2003 [1] PAL November 7, 2003 [2] JPN November 21, 2003 [3] |
| Genre(s) | Action, Space simulation |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB: Teen (T) PEGI: 12+ |
| Media | 1 × GameCube Optical Disc |
Star Wars Rogue Squadron III: Rebel Strike is a Star Wars video game developed by Factor 5 and published by LucasArts exclusively for the Nintendo GameCube. The game follows Rogue Squadron, which, under the command of Luke Skywalker and Wedge Antilles, uses starfighters to engage and defeat the Galactic Empire. The game is set during the original Star Wars trilogy and recreates battles that take place during those films.
Rebel Strike was developed as a sequel to Star Wars: Rogue Squadron and Star Wars Rogue Squadron II: Rogue Leader. It added the ability for the player to leave their starfighter to participate in land battle as well as to enter pilot vehicles during certain missions. The game also has a multiplayer mode that allows two players to play all but two of the missions from Rogue Leader co-operatively. Being a "second generation game" (as producer Julian Eggebrecht states in the aforementioned documentary), the production team felt the need to expand upon the game's predecessor Star Wars Rogue Squadron II: Rogue Leader by adding enhanced atmospheric effects, (slightly) more impressive explosions and the capability of having many more enemy AI players on-screen at once-among other improvements; such as the co-op mode and various Vs. options.
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[edit] Plot
The game play picks up shortly after the destruction the of the Death Star above Yavin 4. The Empire drives the Alliance off of the moon, leaving the Alliance searching for a planet to settle their base on. Tycho Celchu, an Imperial officer, defects to the Alliance on Dantooine and leads them to a group of scientists on Ralltiir who wish to defect. During the battle to rescue them, Rogue wingmate Sarkli defects to the Empire. Despite this, Rogue Squadron and the scientists escape safely in a transport. The Rebels settle on Hoth, but the Battle of Hoth occurs and the Imperials obliterate their base.
The Wedge Antilles campaign takes place after the Battle of Hoth, leading a raid on Bakura to extract rebel hostages from the orbiting prison. Sarkli leads Rogue Squadron into Geonosis's orbit, where they both crash following a space battle. Making use of various depowered Galactic Republic machinery left over from the Battle of Geonosis, they escape, and Wedge flees the system. This would lead up to a ploy designed to wipe out part of the Alliance fleet over Dubrillion, and in response raid the shipyards of Fondor to disable an experimental Star Destroyer. Emperor Palpatine reveals that that the last few battles were manipulated, making the Rebels overconfidant of themselves and allowing a weakness in the upcoming Battle of Endor. Nevertheless, Han Solo, following his rescue from Jabba the Hutt, disables the shield protecting the Death Star II over Endor, allowing the Rebels victory.
[edit] Technical data
- Memory Blocks: 5
- Progressive Scan compatible
- 7.1 channel Dolby Pro Logic IIx surround compatible
- Game Boy Advance compatible
[edit] Reaction
The game has received generally positve reviews, most of them praising the intense gameplay and the ability to have more enemies on screen. It currently has a 7.8 on Gamespot, and an 8.4 on IGN. While most of the reviews were positive, it was bashed for the on foot missions, with people stating that they felt clunky and unrefined. [4]
[edit] References
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