Raven (game show)

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Raven
Image:Raven_title.jpg
Genre Children's
Game Show
Starring James Mackenzie
Theme music composer David Brockett
Country of origin Flag of the United Kingdom United Kingdom
Language(s) English
No. of seasons 7
No. of episodes 140
Production
Producer(s) Colin Nobbs (Series 1)
Matthew Napier (Series 2-)
Location(s) Flag of Scotland Scotland
Broadcast
Original channel CBBC
Original run 2002 – Present

Raven is a BBC Scotland children's adventure game show, currently showing on CBBC in the UK and on BBC Kids in Canada, with seven series so far. It is hosted by James Mackenzie in the title role, who conducts a group of children, known as warriors, over five days through a series of tasks and feats. At various stages in the adventure, the group loses the least successful warrior, until two go through to the final week to compete for the title of Ultimate Warrior.

Contents

[edit] Format

The show consists of six warriors who compete in various challenges, set over five shows in one week, and three groups per series; as such, each week brings a new set of six warriors. One warrior is lost each day except for the first, until there are two warriors left at the end of the week. These two go through to the fourth and final week to compete against the winners of the other two heats.

At the start of their quest, each warrior is granted a number of lives, represented by raven feathers on a standard, and a particular element or feature (such as a mountain or the sun) which appears on their standard and outfits. Warriors then compete in challenges in which lives may be lost by failing, and regained by collecting rings during the challenge, which are placed on the warrior's standard until enough rings are collected. In the first three series, each warrior was granted seven lives, and from the second series, winning seven treasure rings would win back a life. Since then, this number has changed to nine lives and nine rings.

Should all lives be lost, that warrior is eliminated. If no-one has been eliminated by the end of the day, the warrior with the fewest lives and rings must face The Way of the Warrior. If they complete this difficult task, they continue their quest, and the warrior in second-to-last place must take up the challenge. If two warriors have an equal number of lives and rings, a black feather is drawn from a bag to decide who must face elimination.

[edit] Characters

Raven (James Mackenzie): Originally from the Island of Alaunus, Raven is an ancient, immortal Scottish warlord and the warriors' guide throughout the quest; his name refers to his ability to shape-shift into a raven at will. His mortal enemy is Nevar, who he fights to prevent darkness from afflicting the land.

Both serious and dryly humorous, he urges and pushes the warriors to do their best in all challenges, quick to both praise their success and point out their failures, but always with a kind word for the warriors who are eliminated. He carries his Staff of Power with him at all times, topped with a carving of a raven's head, which allows him to bring warriors back when they lose a game, reveal the warriors' thoughts, recap what has happened previously, and both give and take away the warriors' lives from their standards. He has an elaborate style of speech, which has generated some catchphrases, including, "Are you ready? Then let the challenge... begin", and "may the luck of the Raven's Eye be with you".

Raven's arch-enemy, Nevar.
Raven's arch-enemy, Nevar.

Nevar: A mysterious figure who wears a black-hooded cloak and an iron mask, introduced in the second series and whose name is the reverse of Raven. The forging of the six symbols long ago, which brought sorcery back to Raven's land, also brought the scourge of Nevar who attempts to spread darkness once more.

All that can be seen of Nevar's true form is his eyes, which have red irises and red-pink, scorched skin around them. Nevar is described as "the enemy of all that is good and true" by his arch-enemy Raven, and is responsible for the demons featuring heavily in the warrior's tasks in an attempt to impede their progress. He is often seen watching the warriors' progress in his castle and only appears in person at The Last Stand where he does his best to stop the last three warriors from winning.

In Raven: The Island, Nevar's story was relayed by Princess Erina to Haryad. He has ruled the Island of Alaunus with his dark magic for four years, making Staffs of Power from the Enchanted Oak to arm his demons, in order to stop the warriors from reaching his fortress. Nevar was once a normal human, but became twisted and corrupt when he stole a staff from the Enchanted Oak and used it for selfish deeds. As a result, half of his life-force was taken away, and of that, half again. His iron mask was partly hatched from the second series, and became a full mask in series four.

In Raven: The Secret Temple, Nevar is thought to have been slain, until the last ten seconds of the show, where he is shown to have survived the temple falling on him.

[edit] The Warriors

See also: List of Raven series
Warrior emblems in Raven.
Warrior emblems in Raven.

Warriors are given four, five or six-letter names composed from letters selected from their real surnames and first names. Each warrior is given a standard with their lives and treasure rings on it. There are six different designs and colours to differentiate the contestants: a red outfit containing a sun; a beige outfit containing a cloud; a yellow outfit containing a mountain; a green outfit containing a tree; a blue outfit containing a wave; and a dark grey outfit containing a moon. The emblem designs have become bolder through the series, and in the seventh series, the emblems feature more prominently. It is explained that the symbols were forged long ago from gold in order to vanquish the darkness that once shadowed the land, and on completion of the final symbol, light and sorcery returned to the land, before the evil Nevar appeared to try to return the land to darkness once more.

[edit] Ultimate Warriors

The winners from each series are known as an Ultimate Warrior. Their prize is the warrior's "heart's desire" - a holiday - and from series two, the Ultimate Warrior was also presented with a Staff of Power. In reality, they do not get to keep this: instead, the three finalists each win a trophy. The winner receives the holiday and a trophy bearing a raven's head, whilst the trophies for the second and third warriors bear a silver and bronze ring, respectively, fashioned in the shape of the rings used in challenges.[1] From series 7, rather than a holiday, the ultimate warrior won a cash prize.

Ultimate Warriors
Series Winner Real Name Emblem Second Emblem Third Emblem
1 Lamar Mark McLaughlin Green* Intho Mauve* Brhea Brown*
2 Grema Emma Grace Image:Raven_tree.jpg Varna Image:Raven_mountain.jpg Kinia Image:Raven_wave.jpg
3 Jaddo Jamie Woods Image:Raven_mountain.jpg Worjo Image:Raven_wave.jpg Brena Image:Raven_cloud.jpg
4 Linma James Findlay Image:Raven_wave.jpg Kinsa Image:Raven_sun.jpg Dejan Image:Raven_mountain.jpg
5 Arnor Lorna Wright Image:Raven_wave.jpg Kyson Image:Raven_moon.jpg Molyn Image:Raven_tree.jpg
6 Kenat Katie McKinnon Image:Raven_sun.jpg Nejad Image:Raven_moon.jpg Rohak Image:Raven_wave.jpg
7 Versad Adam Weavers Image:Raven_tree.jpg Hanso Image:Raven_sun.jpg Danil Image:Raven_cloud.jpg

* Emblems not used in this series.

Interviews were shown on CBBC for Grema, Jaddo and Arnor, all of whom won holidays, to Tunisia, Barbados, and France respectively, as well as a Staff of Power; Linma went on a holiday to Cuba as his prize.[2] Rather than a holiday, Versad won £500. No interview with Lamar, Kenat or Versad has been shown.

[edit] The Challenges

The many tasks and feats in which the warriors have to compete vary from series to series, some having been tweaked over time, and some only used in certain series. They test a variety of virtues, such as strength, agility, and teamwork, depending on the challenge. Warriors play games to win treasure rings, and should they fail the challenge, they will forfeit any rings gained playing the challenge, as well as lose one of their lives.

[edit] The Last Stand

In series 1, the Dark Pools wisdom challenge was played to decide the two who would go through to the final, and a similar game was used as the final challenge of the series to select a winner. However, the second series introduced the Last Stand as the final challenge. Played at the end of each week, it is used to determine which warrior will go through to the final, and in the final week, to determine who wins the whole series. Like many challenges, it has changed over the course of the series.

In series 2 and 3, the two warriors in first and second position play against each other to collect and assemble four components of a key from the battlefield without being blasted by Nevar's lightning. Each warrior has the same number of lives as are remaining on their standard, and being blasted will make them lose a life; they are eliminated if they lose all their lives. The winner is the first to use their constructed key to open the portal and go through to the next stage of the quest. A second round is then played against the loser of the first round and the warrior in third place to decide the second winner.

From series 4 onwards, the Last Stand was changed into an assault course for the three remaining warriors, their remaining lives and rings determining the relative time they are released from their starting cages. They must drag a key across an overhead maze to unlock a cage containing puzzle pieces, which are assembled to vanquish the demon in their path. Retrieving a lever, they must scale a wall and crawl under a net to engage the lever in the slot, vanquishing a second demon. This will allow them to pick up a cylinder containing symbols, which they must attach to rope; after climbing up a waterfall and sliding down with the cylinder, it must be placed correctly in the slot to activate the portal to escape. After one warrior has taken out all their demons, Nevar attempts to attack the two remaining warriors; when two warriors have gone through the portal, his next shot causes instant elimination to the sole, losing warrior. In the final, the first warrior through the portal wins and the other two are blasted by Nevar. The final Last Stand of series 7 had only two warriors, so the first person to reach the portal won, while the losing warrior was blasted.

[edit] The Way of The Warrior

Warrior Mygar attempts the three shield section.
Warrior Mygar attempts the three shield section.

The Way of the Warrior is a difficult challenge played at the end of most days, used to test a warrior to the limits. The heavily-padded warrior must cross the golden path without falling at any point. It consists of many obstacles designed to knock the warrior off the path, and its current configuration is as follows:

  • A short tunnel, with two swinging rubber scarecrows, and a row of blocks on the path that rise and fall; a trapdoor half-way opens above, releasing falling rocks.
  • A gate that swings left-to-right, followed by a carousel of heavy rocks that swing round at speed.
  • An elevating boulder and spiked barrel above a zig-zag balance beam path; at the end, the warrior uses a stone attached to a rope to aim for a target, opening the drawbridge in front.

From this point, a warrior must not touch any of the mechanical devices or they will lose the challenge; the shields may be touched, but they must not be pushed from the path.

  • Four swinging blades, followed by a large swinging spiked barrel that the warrior must cross underneath on ropes.
  • Three shields that push in and out from the walls at different angles, followed by three metal jaws that open and close vertically.

After the walls, the portal may then be accessed. Like many challenges, its design has changed somewhat over the series, as has the challenge's purpose:

  • In Series 1, the challenge was played on every day except the last, when Dark Pools decided the two winning warriors. Any warrior could volunteer to undertake it, and if they succeeded, they regained a life. Failing once lost the warrior a life; the warrior to be eliminated that day would then be the warrior with the fewest lives. In this sense, the challenge allowed the warrior in last place a chance to win back a life before the time for elimination came. Failing twice in a week meant automatic elimination (Lydav in Week 1, who attempted the challenge twice, despite not being in last place; Toasa in week 3).
  • From Series 2, the challenge became an elimination challenge. It was not played on the first day, when no-one would be eliminated, nor on the last day, when the Last Stand was introduced to decide the two winning warriors. When played, the warrior in last place attempts the challenge, and if they succeed, they continue their quest to the next day; the warrior in second-to-last place then attempts the challenge. Failing means instant elimination from the quest. This series also reduced the width of the golden path.
  • In Series 3, the first section was adjusted from a straight path to a zig-zagging raised path, with ropes above to hang on to. Added to the end of the course were the previously absent metal jaws and three new shields.
  • Series 5 again changed the first section; the path became straight once more, but now consisted of blocks that rise and fall.
  • Series 7 switched the order of obstacles after the drawbridge; previously, the shields came first, followed by the spiked barrel and then the blades and metal jaws. For the first time since the first series, the challenge was played on the first day of the final week to ensure there was one less warrior for the final day, where only two warriors undertook the Last Stand.

[edit] Victors

The challenge is considered very difficult, with many warriors mistiming the three shields that push in and out from the walls. Only four warriors have completed the challenge so far, though none of these won the series to become the Ultimate Warrior. From series 7, these warriors are listed on a board outside the entrance to the challenge. They are:

  • Ishal and Varna (Series 2), leading Dyasa and Kinia to attempt the challenge. Ishal repeated the challenge in the final week, but failed.
  • Worjo (Series 3), leading Brena to attempt the challenge.
  • Kinsa (Series 4), leading Wenra to attempt the challenge.

No-one since series 4 has completed the challenge. The closest to do so is Danil of series 7 who, whilst crossing the final metal jaw just before the portal, grazed his leg against the side, and was eliminated from the final week, coming third.

[edit] Production and Awards

See also: List of Raven series

The series was first produced by BBC Scotland in 2002. It is shot in the grounds of Castle Toward 8 miles (13 km) south-west of Dunoon, near Toward Point and the village of Toward. The production includes many CGI effects throughout, including the appearance and disappearance of objects and characters (including contestants), rapidly encroaching lava flows, burning targets and fizzing gases, and the zoomorphism of Raven in the title sequence. The show has won two BAFTAs for Best Children's Programme, in 2003 and 2006 for Series 1 and 4.[3]

The first series in 2002 was produced by Colin Nobbs and the Executive Producer was Nigel Pope. Colin Nobbs continued working on Raven as Executive Producer for series 2 and 3. All subsequent series were produced by Matthew Napier[4]. The set and games designers from 2002 through to 2007 were Tom Barker and Liz Baron, who created the look for the series as well as devising many of the challenges. The directors have changed between series:

Directors
Series Name
1 Brian Ross, Bob Harvey
2, 5 Bill McLeod
3, 4 Paul Hineman
6, 7 Dougie Napier

[edit] Series 8

Applications for the eighth series were released in January 2008 and have now closed; auditions took place between February and March, and filming for the series commenced on Sunday 25th May 2008. [5] Though a regular series and not a spin-off, series 8 will not be filmed in its usual location of Castle Toward, instead being filmed in a new location. [6]

[edit] Spin-Off Series

Two spin-off series have been produced. The first, Raven: The Island, takes place on the Island of Alaunus, Raven's homeland, taken over by Nevar and his demons. His trusted friend, Princess Erina, guides the warriors on their path. The series differs in that three teams of four warriors compete, and if a warrior is eliminated, they cannot return.

The second, Raven: The Secret Temple, features Raven taking four teams of four warriors to an Eastern land (actually filmed in India, but never mentioned on the show as such) after his home was frozen by Nevar. He and Satyarani, a friend fashioned from the earth itself, guide the young warriors in the hopes that they will reach the Secret Temple to retrieve an elixir that will allow his homeland to return to its former glory. Unfortunately, Nevar has followed him there and is determined to stop his warriors from completing their quest.

A third spin-off series will be made, with filming set to commence in September. [7]

[edit] References

  1. ^ As can be seen in the first photograph. Production Stills: Series 1 to 6 and Raven Island.
  2. ^ summerbayexile. BBC - h2g2 - 'Raven' - the children's TV gameshow.
  3. ^ Detailed under "Any other information". James Mackenzie, actor, Casting Call Pro.
  4. ^ IMDb. Raven (2002).
  5. ^ James Mackenzie. LATEST INFO. Retrieved on 13 April.
  6. ^ James Mackenzie. LATEST INFO. Retrieved on 29 April.
  7. ^ Series 8, Let The Challenge Begin. Retrieved on March 21.

[edit] See also

[edit] External links