Talk:Quantum gate
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The article asserts that
along with a couple of other gates form a "universal" set of gates. What is the significance and/or derivation of 3/5? Would other angles work as well? What is the critical property of the particular angle? --David Battle 01:39, 18 August 2005 (UTC)
- The fact that it's usable at all is due to the fact that it divided by 2pi is irrational, I believe. For all irrational numbers x all real numbers r in [0,1) and all open intervals that include r, there is an integer n such that nx mod 1 is in the interval. Why this specific angle? Well, eθi = cosx + isinx, so
, which I believe is
, whose absolute value is 1. The associated angle (the argument of this number) is irrational--I think. Actually, using ei for that term of the matrix should work as well, and it's pretty simple, too. Now my question is why an angle is being multiplied by 2pi. --Ihope127 23:10, 19 June 2007 (UTC)
[edit] Rotating qubit
Rotating about x axis:
.
Rotating about y axis:
.
Rotating about z axis:
.
http://jquantum.sourceforge.net/jQuantumApplet.html
[edit] Quantum gate (PC game) confusion
concerning articles :1:Quantum gate, 2:Quantum Gate and 3:Quantum Gate (PC game) previously, 3 redirected to 2 which held the info about the game, which i thought was very confusing, as it was clear to me that 2 should redirect to 1, with 3 holding the information about the game, so i moved the game information from 2 to 3, and redirected 2 to one, this will be coppied on the other two articles' talk page 193.60.83.241 (talk) 11:47, 14 May 2008 (UTC)

