Quantum Redshift
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| Quantum Redshift | |
|---|---|
| Developer(s) | Curly Monsters |
| Publisher(s) | Microsoft Game Studios |
| Designer(s) | Nick Burcombe |
| Platform(s) | Xbox |
| Release date | |
| Genre(s) | Futuristic Racing |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | ELSPA: 11+ ESRB: Teen (13+) |
Quantum Redshift is a futuristic racing game for the Xbox console, developed by Curly Monsters and published by Microsoft Game Studios in 2002. Created by Wipeout designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed. The game has five different speed limits, which act as the difficulty levels for the game. Points earned after races allow players to upgrade their hovercraft's offensive and defensive capabilities. The game featured a soundtrack by Dutch musician Junkie XL.
Despite the experience of Wipeout behind the title, the response to Quantum Redshift was lukewarm, garnering 76% at GameRankings, and sold poorly. As a result, the second game, which was to include play over Xbox Live was cancelled by Microsoft, and Curly Monsters closed shop shortly thereafter.

