Image talk:Quake - family tree.svg
From Wikipedia, the free encyclopedia
Call of Duty made with Quake3 engine should be added. Prey (video game) made from Doom3 engine should be added 196.12.53.9 (talk) 14:41, 11 April 2008 (UTC) ORB
American McGee's Alice should branch from Heavy Metal: F.A.K.K.2, not from Quake 3. 72.28.170.64 (talk) 06:16, 13 April 2008 (UTC)
Tremulous should be added. It was merely a mod in previous incarnations, but now is a full-blown game. —Preceding unsigned comment added by 24.131.16.97 (talk) 12:31, 13 April 2008 (UTC)
VQuake is missing. —Preceding unsigned comment added by 71.117.224.115 (talk) 17:57, 13 April 2008 (UTC)
HalfLife was based on Quake2, not NetQuake, but should be removed from the list because it was changed too much to still be considered for this list. --65.13.207.221 (talk) —Preceding comment was added at 13:00, 14 April 2008 (UTC)
HalfLife (GoldSrc) was based on developer snapshot of quakeworld. That snapshot whas the development base of Quake2. But is still QuakeWorld. I am too lazy to check it, but Valve itself has confirmed this. --Tei —Preceding unsigned comment added by KuxthomThenxon (talk • contribs) 14:44, 14 April 2008 (UTC)
What about Team Fortress? 76.226.177.71 (talk) 14:55, 14 April 2008 (UTC)
Shouldn't there be more detail on the games based on HL/Source? 84.49.150.49 (talk) 17:06, 14 April 2008 (UTC)
Medal of Honor: Allied Assault and Star Trek Elite Force 2 (NOT STVEF 1!!!) branch from FAKK2 as well. Not to mention ioquake3 (branched off plain Quake 3), upon which Tremulous, World of Padman, the stand-alone version of Urban Terror and a couple of others are based. --IneQuation.pl (talk) 18:30, 14 April 2008 (UTC)
Whether or not Source actually contains Quake code is, at this point, somewhat contentious. Just thought it was worth noting.
- The way it breaks down is that when Valve were developing Half-Life they had two versions of the code. One was what is now known as Goldsource- this is the stable, finished code they were ready to ship the game with. The other was the experimental code they were still testing out. Their database naming scheme meant this was Goldsrc and Source, respectively- and the name Source stuck. So, basically, Source still has Quake code rattling around in it somewhere. As for Call of Duty, CoD1 was based on Return to Castle Wolfenstein. CoD2 was based on CoD1, but with a new renderer over the base engine. CoD4 is basically CoD2 enhanced. So in the end, there's Quake 3 code in CoD4. dethtoll (talk) 08:48, 8 May 2008 (UTC)
[edit] FYI: Digg
This has been made popular on Digg's front page. Congrats! --Let Us Update Special:Ancientpages. 00:05, 15 April 2008 (UTC)
I second the call for Urban Terror 74.33.26.159 (talk) 23:27, 16 April 2008 (UTC)

