Pueblo (game)
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| PUEBLO | |
|---|---|
| Designer | Wolfgang Kramer/Michael Kiesling |
| Publisher | Ravensburger |
| Players | 2-4 |
| Age range | 10 and up |
| Setup time | 2 minutes |
| Playing time | 30-60 Minutes |
| Random chance | None |
| Skills required | Strategic thought, Spatial Visualization Ability |
PUEBLO is a competition to optimally place blocks in a constrained space. The name, theme, and artwork for the game derive from the famous architecture of Taos Pueblo, but they are very lightly applied; Pueblo is definitely an Abstract strategy game.
Contents |
[edit] Rules
[edit] Equipment
A rectangular playing board. Each player has an equal number of colored and neutral blocks, all of which have the same three dimensional shape. A Chieftan piece, and a scoring track.
[edit] Setup
Start with the board empty, the Chieftan in a corner, and with each player's neutral and colored blocks in pairs.
[edit] Object
Points are scored when the Chieftan can see any of your colored blocks. The goal of the game is to avoid scoring points.
[edit] Play
Play rotates among the players. On each move, place one new block on the board, move the Chieftan, and score the players whose colored blocks are visible to him.
[edit] Strategy
The really elementary strategy is to place your blocks behind the Chieftan, but that quickly becomes impossible, as the Chieftan walks all around the board and revisits same viewpoints. The ground level of the board fills up, forcing the players to build upward.
[edit] Variants
The advanced version of the game adds Sacred Sites that cannot be built upon.

