Talk:PlayChoice-10
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Many companies tried this tactic. Sega presented a machine which contained several Sega Master System and Sega Genesis games. SNK's NeoGeo was another cartridge-based system that was simultaneously available at the arcade and for home console use. In fact, several of their machines can still be found in arcades. The only firm which had success with this concept though was Nintendo, which was the industry leader at the time. Nintendo basically packed its most popular games into a machine case and called it the PlayChoice-10.
The PlayChoice 10 and Nintendo Vs System were nowhere near as successful in the arcades as other systems based on home consoles. To say that Nintendo was the only firm to have success with the concept is ludicrous.
Arcade games for the NeoGeo were produced for over ten years - starting with SNK's own NAM-1975 in 1990 and continuing into the twenty-first century with titles like Samurai Shodown V (Yuki Enterprise, 2003) and SvC Chaos - SNK vs Capcom (Playmore, 2003). The NeoGeo home console may not have been particularly successful, but the arcade system was possibly the most successful design ever.
Sony also had massive success with arcade systems based on a home console. The Sony PlayStation was used as the basis for numerous arcade systems - Capcom ZN1, Capcom ZN2, Konami GV, Konami GQ, Namco System 11, Namco System 12, Taito FX1, Taito G-Net and numerous other arcade systems. The near-perfect console conversions of the Tekken and Soul Calibur series can be attributed to the similarity between the arcade and console hardware. The PlayStation was also very as a home console.
Sega has also had considerable success with the concept: the Naomi was based on the Dreamcast console, the Chihiro was based on the X-Box console and the TriForce was based on the Nintendo GameCube. —The preceding unsigned comment was added by 64.213.30.2 (talk • contribs) .
- Does anybody have a pic of the cabinet they could post? --67.53.78.15 23:13, 4 Febuary 2007 (UTC)

