PlayStation Analog Joystick
From Wikipedia, the free encyclopedia
The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller. It is often incorrectly[1] referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori).
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[edit] History
Announced to the public in August 1995,[2] the Analog Joystick was released to the public in Japan in early April 1996.[3]
[edit] Features
The Analog Joystick uses potentiometer technology previously introduced on consoles such as the Vectrex; instead of relying on binary eight-way switches, the controller can detect minute angular changes through the entire range of motion. The stick also features a thumb-operated digital hat switch on the right joystick, corresponding to the traditional D-pad, and used for instances when simple digital movements were necessary.
A compatibility mode for the Analog Joystick was included in the Dual Analog Controller, Sony's first analog revision of its original gamepad design.
[edit] List of games with Analog Joystick support
- Ace Combat (Series)[4]
- Andretti Racing[4]
- Armored Trooper Votoms (Japan)[4]
- Atari Collection 2 (Paperboy, Roadblasters, Marble Madness)[4]
- Bogey Dead 6 released at the same time as the Analog Joystick [5]
- Car & Driver Grand Tour Racing '98[4]
- Colony Wars (Series)[4]
- Cyberia[4]
- Descent and Descent 2 (Descent Maximum on the Playstation)[4]
- Elemental Gearbolt[4]
- EOS: Edge of Skyhigh (Japan)[4]
- Formula 1 Championship Edition[4]
- Mechwarrior 2 (Arcade Combat Edition)[4]
- Namco Museum Vol. 4 (Assault only)[4]
- Newman / Haas Racing[4]
- Nightmare Creatures[4]
- Project Gaiairy (Japan)[4]
- Rise 2: Resurrection[4]
- Shadow Master[4]
- Slamscape[4]
- Steel Reign[4]
- The Need for Speed[4]
- Top Gun: Fire at Will [6]
- Vigilante 8
- Wing Commander IV[4]
[edit] Other
The Analog Joystick can be connected to the PC via an USB adapter and also via a DirectPad Pro style parallel port interface[7] which can be accessed under Windows using the DirectPad [8] or other drivers. The Allegro library provides the same functionality for developers.
[edit] References
- ^ [1] Sony Document
- ^ [2] Gamezero.com
- ^ [3] Maru-Chang.com
- ^ a b c d e f g h i j k l m n o p q r s t u v Videogame peripheral list (last updated 1998)
- ^ [4] Playstation Perfect Guide glossary
- ^ [5] Allgame.com
- ^ [6] Allegro library source (psxpad.c)
- ^ [7] Aldo's Tools
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