Talk:Pixel shader

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[edit] Functions with bad definitions

Realism and explosion effects are listed as applications for pixel shaders. While this may be true, I haven't heard of a specific technique called "realism" (is this vs. non-photo-realistic rendering?) nor an explosion technique that utilizes the pixel shader. In fact, googling for "pixel shader explosion" (even without the quotes) seems to give no relevant hits.

[edit] Suggestions for expansion

A list of specific techniques and applications, and possibly variations on those techniques might be useful. For example, a link to alternative algorithms for bump mapping (such as ones that take occulsion into account), or to some of the preliminary work on a pixel shader based ray tracer.

Also, when specifiying that operations are performed per-pixel, some qualification is essential. Can textures be generated/modified using pixel shading ("procedural textures")? Can full-screen effects (effects on the frame buffer) be made using the pixel shader? The depth/stencil buffers? etc. Placing these sorts of qualifications, and explicit examples for each may lay ground work for greatly expand this article.

Another application: offloading colorspace conversion from the CPU during video playback [1] —Preceding unsigned comment added by 82.36.30.34 (talk) 05:20, 13 December 2007 (UTC)

[edit] Download?

Is there a way or website that I can use to download Pixel Shader v1.1? I REALLY need it. PLEASE HELP! 72.74.112.251 21:25, 22 August 2007 (UTC)

Wikipedia is not a support forum. You cannot "download" pixel shaders, it's a part of your graphics card. -- intgr #%@! 23:01, 22 August 2007 (UTC)

[edit] radeon9800 series

this series supports near PS_2_a spec, don't it?
i found that SmartShader™ 2.1 seems provide pixel shader programs with unlimited instructions.
http://ati.amd.com/products/radeon9800/radeon9800pro/specs.html

but, vertex programs is up to 65,280 instruction. not 65,536. —Preceding unsigned comment added by 203.135.245.193 (talk) 17:35, 8 March 2008 (UTC)