Pilotwings 64

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Pilotwings 64
Box art for Pilotwings 64

Developer(s) Paradigm Entertainment
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto, Genyo Takeda
Platform(s) Nintendo 64
Release date Japan June 23, 1996
United States of America September 29, 1996
European Union March 1, 1997
Genre(s) Flight simulator
Mode(s) Single player
Rating(s) ESRB: K-A (Kids to Adults)
Media 64Mb (8MB) Nintendo 64 cartridge
Input methods Game controller

Pilotwings 64 is a video game for the Nintendo 64, released in 1996, along with the launch of the console. It was one of two launch titles for the Nintendo 64, the other being Super Mario 64. It is a sequel to the Super Nintendo Entertainment System game Pilotwings, which was also a launch title for its respective game system.

Contents

[edit] Gameplay

In Pilotwings 64, as with its predecessor, the player must complete a variety of missions using different airborne vehicles. Examples include destroying various ground targets within a limited time using a missile-equipped gyrocopter, navigating through large floating rings placed throughout a city using a rocket belt, taking a picture of a smokestack while riding a hang glider, and firing a chosen character out of a large cannon towards a target several hundred yards away. For each mission, points are awarded based on time, damage, fuel usage, accuracy, softness of landing, and similar criteria.

The game also places a large emphasis on exploration, with detailed, object-dense environments and a special mode whose only purpose is exploration, the Birdman mode. Many interesting quirks can be found in the landscapes of the game, including a creature based on the Loch Ness Monster, representations of other Nintendo characters, and other such things. Its soundtrack was also praised, particularly the Slow Jazz piece played during night missions, or during flight as the "Birdman."

[edit] Vehicles

[edit] Standard vehicles

A screenshot of a hang glider mission in Pilotwings 64. A thermal can be seen at left.
A screenshot of a hang glider mission in Pilotwings 64. A thermal can be seen at left.
Gyrocopter
The gyrocopter is a fully operational small helicopter-like vehicle, with the capability to fire missiles. Missions involving the Gyrocopter generally involve tests of missile firing accuracy, or flying proficiency, such as flying through rings. Instead of using circular landing pads like other vehicles in the game, the player must successfully land the plane on a runway. Points are awarded for the softness of impact of the landing, as well as its orientation. Points are deducted for landings that are not on the center line of the runway or that do not line up properly with the runway. The Gyrocopter runs on gasoline, and if the fuel gauge empties, the player will crash.
Rocket Belt
The rocket belt has the most precise controls of any vehicle in the game, and thus Rocket Belt challenges often involve precise maneuvering in tight spaces. The Rocket Belt can also hover, which can be used for precise positioning, but is very fuel-intensive. The Rocket Belt uses fuel just like the Gyrocopter, and the player will crash if there is no fuel left. The Rocket Belt uses circular landing pads, and points are deducted for landings that are too harsh or off-center.
Hang glider
Of the three main vehicles, the hang glider is the most difficult to operate. Because the speed of the hang glider is a constant trade-off with its height, careful planning must be used on the player's part to prevent crashes or premature landings. The hang glider can gain both height and speed by riding thermal currents. Hang glider missions often include riding these thermal currents, taking pictures, which can only be done from the hang glider, or flying for a set amount of time without crashing. Like the Rocket Belt, the hang glider uses circular landing pads, and points are deducted for landings that are too harsh or off-center, although the standards for hang glider landings are less harsh than those for Rocket Belt landings.

[edit] Bonus vehicles

Cannon
The cannon is the first unlocked bonus vehicle. The missions consist of accuracy in firing the player out of the cannon and at a target which is often several hundred meters away. Points are awarded for the accuracy of the shot. To add to the challenge, the target is sometimes obstructed by other objects, and wind is added in some missions. Each mission consists of four different targets, and the player has three chances to obtain the best score he or she can for each target.
Skydiving
Although skydiving is not a vehicle, it is an unlockable activity. Each mission consists of the player jumping out of an airplane, and then having to hold five formations with AI-controlled characters. There is a set amount of time to clear all five formations, and points are awarded for each successfully completed formation. Once the player breaks the cloud line, the other characters are gone and gameplay focuses on landing. The player must then open his or her parachute in order to land on a circular pad. Like in other missions, points are awarded on both the softness and accuracy of the landing.
Jumble Hoppers
Jumble Hoppers are special boots which allow the player to spring up to 100 meters into the air. Jumble Hopper missions consist of trying to reach a target area in a certain amount of time. Unlike other vehicles in the game, it is impossible to crash in Jumble Hopper missions.
Birdman Suit
This mode is unique in the fact that it has no missions, the player's only objective is to fly around and explore. The player can also chose the time of day/weather to explore in. A mission ends when the player decides to quit, or the player crashes, although a "Mission Complete" fanfare has been found in the game for the Birdman mode. To unlock one you must find a star in the level you want to be the Birdman in; the Rocket Belt is best suited to this task as it is small compared to the gyrocopter. Alternatively, one can get a perfect rating on each of a level's three missions to unlock birdman for that level. This mode was particularly praised for the slow jazz song played during flight.

[edit] Locations

  • Holiday Island A small oval-shaped island that features a castle in the center of the island, with a fair nearby. There is an easter egg activated when a character hovers with the jetpack in the cave from which the island's river flows, that turns day into night or vice versa.
  • Ever-Frost Island An ice-laden mountainous island chain sporting an industrial area, a large town with a lighthouse, and an oil well that is activated when the player ventures close to it. Whales can also be seen in the waters around the island.
  • Crescent Island This crescent-shaped island is mostly covered with tropical rain forests and sandy beaches, with an airport on the lower east side. A large waterfall on the east side flows from a mountain, leads into a large cave that cuts under part of the island, and exits on the western side of a mountain range. The island has a large resort town, and a smaller village, which are on opposite sides of the island as each other. A smaller village of grass huts can be found on a cape, as well. It bears a very close resemblance to C-island from Startropics.

[edit] Characters

Pilotwings 64 has six different comic-looking characters with equally silly voices to match. They fall into weight classes by pairs; the smallest pilots being the lightest and the biggest being the heaviest. They also handle differently according to the vehicle they use, some handling one kind of vehicle better than another (ex. a light character excels at controlling the hang glider). All of the characters are named after birds, even though the Kiwi is a flightless bird. Each of them is given a short description in the game's instruction manual. In addition, their height, weight and age are given in the Japanese version of the game, but not in the U.S. version.

Lark (a.k.a. Nester)

  • Age: 13
  • Height: 145 cm/4.75 feet
  • Weight: 39 kg/86 lb

He's small, but courageous. He moves fast, but is affected by wind because of his small size.

Kiwi

  • Age: 12
  • Height: 142 cm/4.65 feet
  • Weight: 30 kg/66 lb

Kiwi's not afraid to get her hands dirty. However, she's small, like Lark, and easily affected by wind.

Goose

  • Age: 24
  • Height: 188 cm/6.16 feet
  • Weight: 71 kg/156 lb

Goose is one cool pilot. A self-proclaimed expert, there's not a vehicle he says he can't handle.

Ibis

  • Age: 17
  • Height: 179 cm/5.8 feet
  • Weight: 56 kg/123 lb

Small and calm, Ibis sometimes makes mistakes because she gets too confident.

Hawk

  • Age: 35
  • Height: 174 cm/5.7 feet
  • Weight: 112 kg/246 lb

Hawk looks tough, but he's a pussycat. He's not very fast, because of his size, but he's not affected by wind, either.

Robin (a.k.a. "Hooter" in the Japanese release)

  • Age: 24
  • Height: 165 cm/5.4 feet
  • Weight: secret

One of the prettiest pilots around, nothing bothers Robin. Like Hawk, wind does not affect her.

[edit] Development

The first pilot of the six, Lark, was thought by many game players to have a striking resemblance to the former mascot and comic strip star of Nintendo Power magazine, Nester. Some say this cameo appearance was the work of Paradigm Simulations, but as mentioned in the above point of trivia, the characters were actually designed by Nintendo itself. The September 1996 issue of Nintendo Power magazine covered PW64, and on the page describing characters, the short intro for Lark actually states that there's no mistaking it's Nester himself.[1] A year later after the game's release, in September 1997, the landmark 100th issue of Nintendo Power would again state that the two characters were in fact one and the same.[2]

[edit] Reception

Pilotwings 64 was rated the 117th best game made on a Nintendo System in Nintendo Power's Top 200 Games list in February 2006.[3]

[edit] References

  1. ^ Nintendo Power: "His handle is Lark, but everyone in class knows this guy is Nester." Nintendo Power. Nintendo of America. September 1996, page 25.
  2. ^ Nintendo Power: "NP's very own comic strip character, Nester, entertained readers since our very first issue. After December 1993, he went AWOL (however, he's been spotted masquerading as "Lark" in PilotWings 64) (...) " Nintendo Power. Nintendo of America. September 1997, page 10.
  3. ^ “NP Top 200”, Nintendo Power 200: 58-66, February 2006 .

[edit] External links