Image:Perspective Transform Diagram.png

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Diagram of how perspective transform works in computer graphics

To determine which screen x coordinate corresponds to a point at Ax,Az multiply the point coordinates by:

screen\ x\ coordinate\ (Bx)\ =\ model\ x\ coordinate\ (Ax) \times \frac{distance\ from\ eye\ to\ screen\ (Bz)}{distance\ from\ eye\ to\ point\ (Az)}

the same works for the screen y coordinate:

screen\ y\ coordinate\ (By)\ =\ model\ y\ coordinate\ (Ay) \times \frac{distance\ from\ eye\ to\ screen\ (Bz)}{distance\ from\ eye\ to\ point\ (Az)}

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current13:37, 25 November 2007334×344 (6 KB)Skytiger2 (Talk | contribs) (Diagram of how perspective transform works in computer graphics )

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