ParaParaParadise

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ParaParaParadise
ParaParaParadise 2nd Mix Arcade Game
Developer(s) Konami Computer Entertainment Japan
Publisher(s) Konami
Series Bemani
Platform(s) Arcade, Playstation 2
Release date 2000
Genre(s) Rhythm, Music, Exercise
Mode(s) Single player, Two Player
Input methods 5 Infrared sensors;
3 buttons, Dual Shock 2
Cabinet Unique design
Display Raster, standard resolution, horizontal

ParaParaParadise (パラパラパラダイス Para Para Paradaisu?), often abbreviated PPP, is an arcade and Playstation 2 dance game made by the Japanese company Konami and released under the Bemani moniker following the booming Para Para fad.

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[edit] Gameplay

The gameplay of PPP is very similar to other Konami music games. The cabinet utilizes octagonal platform with motion detecting sensors above it. Players must trigger the sensors by moving their arms (or other body parts) under the sensors when a corresponding arrow reaches. There are 2 modes, Para Para Mode, which guides the arrows through an actual routine for the song, and Freestyle Mode, which utilizes more DDR-like patterns with 3 difficulty options, "Normal", "Hard", and "Expert". An unlockable "Another Expert" can also be utilized.

The home Playstation 2 version features a USB peripheral, which has five pink "pods" each with three infrared sensors. Each pod can be individually calibrated to accommodate the height of the players arms.

On 1st Mix, the background movies in Para Para mode are a flipped version of a performance of the song by the Parapara Allstars, and regular DDR-style backgrounds on Freestyle mode. On 2nd Mix, animated characters were used instead.[citation needed]

[edit] Music

The music used in Para Para Paradise is exclusively fast-paced Eurobeat. The majority of tracks are "true" Para Para tracks from the Avex Trax record label, such as Velfarre 2000, Anniversary and Boom Boom Fire. A portion of the songs are Eurobeat remixes of other Bemani tracks such as CAN'T STOP FALLIN' IN LOVE. There are also two songs that are J-EURO remixes, remixes of J-pop songs (Aishiattemasu and Deluxe, both by Key-A-Kiss).

[edit] Korean version

Due to the lack of popularity in the game[citation needed], Konami released only four ParaParaParadise games for the Japanese market; three arcade versions along with one version for the PlayStation 2.

A Korean version of ParaParaParadise, called ParaParaDancing was also released. The songlist was changed to feature more Korean music, including a remix of BoA's "Sara", and songs by Korean artists S.E.S. and H.O.T. "Hold On Me", originally in Japanese, was also covered in the Korean for this release. The Korean version also features the ability to play on the other side of the stage.[clarify]

[edit] Emulation and simulation

The developers of MAME have been working on a way to emulate the arcade machine on a computer.

I've been working on a Konami FireBeat driver for a while now. The hardware is a relatively simple set of stuff. There's currently only one game, Para Para Paradise, dumped. Currently it passes most of its bootup tests (except the RTC/backup RAM test). The test menu is also accessible, but cannot be operated since I haven't found the input ports yet.

Ville Linde's blog

The open-source music game StepMania also has support for ParaParaParadise, and CVS versions of version 4.0 support the PS2 version's controller, although actual simfiles for the game are few.

ParaParaParadise 1st and 2nd Mix CHD's and ROMs for MAME have been successfully dumped, although emulation is currently not finished.[citation needed]

[edit] References