Pac-Man World 2

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Pac-Man World 2
Image:Pac-Man World 2 Coverart.png
Developer(s) DSI Games, Full Fat, Hip Games, Namco
Publisher(s) Namco
Platform(s) GameCube, PlayStation 2, Xbox, Game Boy Advance, PC
Release date 2002
Genre(s) Platform
Mode(s) Single player
Rating(s) ELSPA: 3+
ESRB: Everyone
PEGI: 3+

Pac-Man World 2 is a video game by Namco for Xbox, GameCube, PlayStation 2, Game Boy Advance, and PC released in 2002. Like the original Pac-Man World, the player controls the character of Pac-Man in a 3D platform game.

Contents

[edit] Story

Long ago, an evil spirit known as Spooky had terrorized all of Pac-Land. A young knight called Sir Pac-alot sealed Spooky underneath a large tree using the five sacred "Golden Fruit", which were attached to the branches of the tree. In the present time late at night, Inky, Pinky, Blinky and Clyde sneak into the village and, in their mischief, pluck the Golden Fruit off the tree in the center of town. Unfortunately, this has released Spooky from his prison. Spooky tells the ghosts to take the Golden Fruit and follow him if they wish to rid the land of the Pac-people forever. When Pac-Man awakes, he hears the news from Professor Pac about the Golden Fruit and Spooky, and sets off to defeat the ghosts and Spooky.

[edit] Gameplay

The player controls Pac-Man in a 3D environment along a linear, yet three-dimensional path with the simple objective of reaching the end. The game has twenty-five levels and sixteen galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. These fruits were vital to his town. Pac-Man sometimes must fight and defeat enemies in order to progress. At the end of each area is a boss. The boss is always a ghost in a giant machine (the fifth machine holds all four ghosts), excluding the final boss. There are many items to collect in this game including fruit, the traditional dots, and tokens. Each of the levels has eight tokens, as well as a single bonus token for achieving 100% completion on the level and another bonus token for completing the time trial. Because there are 19 non-boss levels, and because the Pac-Village doesn't have a time trial, you will have beat every part of the game with 100% completion except for possibly the last level if you accumulate 189 tokens. Galaxians, which show up once in most non-boss levels, transport Pac-Man into a 3-D maze, akin to the classic arcade games. Not all levels contain all of the collectible items, nor do they contain the same number of each.

The tokens unlock old Pac-Man incarnations in the arcade in Pac-Village. Critics have described these games as “perfect emulations”.[1] These "emulations" are Pac-Man (unlocked with 10 tokens), Pac-Attack (unlocked 30 tokens), Pac-Mania (unlocked with 100 tokens), and Ms. Pac-Man (unlocked with 180 tokens). Tokens (60 are necessary) can also unlock a jukebox, which enables the player to listen to music from the game, as well as a gallery of concept art. However, the GBA version doesn't have any arcade games.

[edit] Time trials

After completing any non-boss level (other than the Pac-Village), the player can attempt a time trial. The goal is to work through the level as quickly as possible after hitting the stopwatch at the beginning. Various clocks have been scattered throughout the level where items used to be (fruit have become 2-second clocks, 1-Ups have become 4-second clocks, tokens have become health wedges, and galaxians provide nothing). Collecting these clocks allows the player to recover the indicated number of seconds by stopping the clock; however, time clocks will not accumulate, sometimes making it better to skip a "2" clock less than two seconds after hitting a "4" clock. Unlike the standard game mode, the player must start the level over from the beginning if Pac-Man dies at any point in the time trial.

[edit] Pac-Man World 2 level list

Levels in italics are boss levels.

Level 1 - Pac-Village - where Pac-Man lives, collectibles on houses, no time trial, classic games in arcade (light green house with red & yellow ovals), purple house - museum, light blue house - observatory

Level 2 - The Bear Basics - teaches you every main concept of the game.

Level 3 - Canyon Chaos - Short, strait walkthrough - teaches you to get hard-to-reach collectibles

Level 4 - Pac-Dot Pond - After going along the side of a cliff, Pac-Man navigates a huge pond to collect pac-dots and fruit.

Level 5 - Blinky's Frog - Pac-Man bounces the tongue and rev-rolls at the exposed uvula to defeat Blinky's giant machine and retrieve the golden cherry.

Level 6 - B-Doing Woods - Pac-Man learns to navigate up and down trees and to use B-doings.

Level 7 - Treewood Forest - More of the same.

Level 8 - Butane Pain - More of the same, except Pac-Man uses a steel ball to be invulnerable to the harmful gases on the tree branches (which are usually switched off with a blue switch). This level also contains a valuable 1-Up Loop that can benefit you by +7 for each life (8 minus the one to kill yourself and reactivate the switch for the 1-Ups).

Level 9 - Inky's Blade-O-Matic - Mainly rev-rolls at the side of the machine to destroy it, defeat Inky, and retrieve the golden strawberry.

Level 10 - Ice River Run - After going along the side of a mountain (go on to shrink, find a hidden area, and get the galaxian) and collecting various items, Pac-Man goes up a very long, and dangerous, ice-filled path (the end of the level is at a snowy path on the side, but you must keep going to get all of the tokens).

Level 11 - Avalanche Alley - LONG level where Pac-Man runs away from colossal avalanche balls and goes alongside a perilous mountain. Contains LOTS of fruit (don't forget the apple after the second set of blue B-Doings that you have to rev-roll at an angle to get, or the semi-secret area down below soon before the Angled B-Doings - which has the galaxian).

Level 12 - Blade Mountain - Pac-Man is on ice-skates (there's no turning back) and must slide down a hill, over huge jumps, and hopefully collect everything along the way (fun, but not easy to do, as it goes quickly, and there's a total of only three checkpoints). For 100%, you have to get the 1st & 2nd Boxes on jumps by flip-kicking (apple, orange) on the first outside section and then the third and fifth boxes on jumps on the second outside section (apple, melon). Missing the melon and orange, meaning you also can't get the galaxian, will drop your completion 30%. The rest of the boxes on jumps have 1-Ups or tokens. Make sure you go full speed on jumps while still getting the Pac-Dots and press the jump button at the top of the launch ramp. The last crate needs a melon - and it holds a galaxian. Make sure you beat it, or all of that work will be for naught. Even more difficult is the time trial - perfection is needed (every clock, full speed, full jump accuracy).

Level 13 - Pinky's Revenge - Use B-Doings and rev-rolls of the side to reach the top of the machine, defeat it and Pinky, and grab the golden apple. (Don't forget to dodge the intermittent snowballs coming out of the mouth.)

Level 14 - Into the Volcano - [This level has excessive checkpoints!] - The next three levels are full of mazes, puzzles, danger, and annoyances when trying for 100% or the time trial.

Level 15 - Volcanic Panic - Longer and more difficult!

Level 16 - Magma Opus - Shorter, but has downhill rolls at the end.

Level 17 - Clyde in the Caldera - In the middle of lava - toughest boss level by far. Rev-roll across to outer platforms after dodging fireball attacks (from the machine's mouth), then butt-bounce the top of the machine, which will precariously tilt to fool you after being hit once. You must outfool Clyde and beat all five waves (two butt bounces each, the two will always be consecutive) to destroy the machine and get the golden pear.

Level 18 - Scuba Duba - Pac-Man is in scuba gear and travels straight forward down a linear path. It can be difficult to get everything in one go - there is no turning back if you miss something, and Pac-Man shifts slowly through a very wide corridor of movable area while moving forward very quickly.

Level 19 - Shark Attack - longer and more difficult the than level before, though it's more of the same. Even worse difficulty on the time trial.

Level 20 - Yellow Pac-Marine - Pac-Man controls a submarine that must shoot torpedoes at ghost ships, mines, and the like in order to get tokens and fruit (no pac-dots). The location of fruit and tokens changes every time. Mines never have fruit or tokens (just health and lives), and if you can stay afloat and in one piece, the time trial is a piece of cake. Note: This level has a glitch - it is possible to collect 6 out of 5 oranges, but don't complete the level (which happens without a formal notice where Pac-Man goes back up to the surface) with this if you don't have all twenty cherries and both apples, because you will end up getting 101% on the level, then only have 99% completion of the game (due to the missing cherr(y/ies) and/or apple(s)) if you beat all of the other levels with 100%. The game completion percentage is seen at the load game screen.

Level 21 - Whale on a Sub - All four ghosts are in a giant machine, but as long as Pac-Man stays healthy and grabs the checkpoints, he can easily destroy the corner ship parts and retrieve the golden banana.

Level 22 - Haunted Boardwalk - Pac-Man is on roller skates, which limits control, but helps speed things up and make the level fun. Collecting everything is hard, especially when the platforms sink into the murky water (as with most platforms after the first and third checkpoints). Go left for two of the first three branches (right for the one with quickly-visible fruit), and in the last section, go right at the split if you managed to get everything since the checkpoint (you need the last pac-dots in the chain) or left if you missed something for the 1-Up, then kill yourself. Don't miss the sinking circular platforms - climbing off the ledge is risky, especially during the time trial. The last jump is long, but one platform later, dodge the three ghosts, then just speed into the end. If you practice and get 100% on the regular level, the time trial will come easy.

Level 23 - Night Crawling - Much easier than before, as it's a basic walkthrough. Watch out for skeletons, bats, and spiders, but it's easy if you can avoid these (destroy them if you can, especially the first bat after the fourth and last checkpoint containing the fourth and final apple) and be accurate with the platforms (which is the main key to beating the time trial).

Level 24 - Ghost Bayou - Extremely long, yet few checkpoints. BE CAREFUL. Wormwood, the Evil Tree of Ghost Island, is expecting you, and he presents a few challenges. The first section makes you walk up a hill, go on a Pac-Dot chain, hopefully collect some Pac-Dots, and take a delayed path to activate a switch and a Pac-Dot chain, taking you to the first checkpoint. The second section is short, although you must go to the right on the platforms to get lots of fruit. Then after the second checkpoint, you must smash 20 skeletons in 30 seconds to not die to Wormwood. At the fork, take the right side (straight) and collect everything. Go forward, and to the right of one path will be the galaxian (which counts as a checkpoint). Then continue on the murky path. This will be a dead end with another fork. Take the left and right and go collect everything, then turn around. Now you have to complete the skeleton challenge truly in about 27.5 seconds instead of the visible 30, or you'll lose all of the dead-end work. When you get to the fork, go straight and get three skeletons, then take the left fork, beat the skeletons, collect everything, and if you survive it all, hit the checkpoint at the end of the path. Don't go to the right or left yet; instead, go straight, go in the portal, and weave around the murky paths to hit the switches. From this point to the end, don't get lost, then get to the portal with the green switch on the other side and get the three tokens and 1-Up on the edges before hitting the switch and taking the Pac-Dot chain to the path with lots of fruit. Collect it all and go grab the last Pac-Dot chain at the end of this line of fruit to see the ending sequence and hit the level-end portal.

Level 25 - Spooky - Back in Pac-Village, Spooky creates an uproar, and Pac-Man has to dodge his enemies and shots of doom to wait for the surprisingly obvious time when Spooky is vulnerable and Pac-Man can flip-kick him. Upon draining Spooky's life bar (there are three waves needing four flip-kicks each), he will be re-imprisoned, peace will be restored to Pac-Land, and the ending sequence with credits is played.

[edit] Reception

The GameCube version of Pac-Man World 2 has an average score of 74% on Game Rankings. The PlayStation 2 and Xbox versions each have an average score of 68.2%.[2] The GameCube version became a Player's Choice title, the PlayStation 2 version became a Greatest Hits title and the Xbox version became a Platinum Hits title. The game has been criticized for its camera system, but praised for its musical score. [1]

[edit] Voice actors

[edit] References

  1. ^ a b IGN Pac-Man World 2 Review, Page 2 Retrieved on April 25, 2007
  2. ^ Game Rankings Retrieved on April 25, 2007

[edit] External links

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