Talk:Obj

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for whatever reason, .OBJ has been the catch-all import/export format of 3D graphics, much like .TXT is used for documents. -joseph.thacker@baesystems.com

I'd like to suggest adding a link on how to load obj files in C++ opengl programs. I don't anybody talking about it or explaining how it can be done, yet this a fundamental thing for any program hoping to do something more complex then a drawing a few triangles: http://3dcodingtutorial.com/Working-with-3D-models/Importing-the-model-in-C++.html —Preceding unsigned comment added by 85.204.189.171 (talk) 11:55, 8 May 2008 (UTC)

I don't think that that is actually relevent, although noting that this is one of the simplist formats to write your own reader for in any given language may be. ho humm. SirEelBiscuits (talk) 05:22, 13 May 2008 (UTC)

Yes it is simple but as long as most 3D modeling tools support it why not use? And even more why not give an example on how to do it since this topic is about Wavefront obj format 85.204.189.171 (talk) 15:25, 16 May 2008 (UTC)