Talk:Mp3PRO

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[edit] possible research

It has struck me that it might be interesting information if someone would research a bit more of how it actually works (not anything patented obviously.) It has occured to me for quite some time that MP3Pro may very well just use the rather simplistic method of simply dropping half of the samples. Normally digital audio is sampled twice (eg 44100Hz audio is actualy 22050Hz sound sampled twice) for a number of reasons. However, if one dropped half of the samples (or even just merged two into one) and had the decompressor automatically double them, the sound might not sound so bad at half of the bitrate (while it would not be equal to true MP3 at the normal bitrate, it would surely exceed normal MP3 at the same bitrate when in lower bitrates.) This is just a theory, but if it were true, I'm not certain this method actually could even be patented, and there's no reason that more CODECs couldn't implement their own version of MP3Pro... (Of course it may be complete bunk, but that's why I wonder if anyone has ever researched the matter.) This theory might also explain why MP3Pro files play just fine in a normal MP3 CODEC except at half the sample rate...

Such a thing would make a great addition to the MP3Pro page. —Preceding unsigned comment added by 68.209.196.233 (talk) 09:00, 26 October 2007 (UTC)

[edit] additions

added the truthful reasoning behind the lack of a linux player. bite my ass, rca. --andrew 06:15, 6 July 2006 (UTC)

[edit] Native Linux players

AFAIK at least with mpg123 (and probably other mp3 command-line players) one can manually specify target samplerate. Not a big problem, really. 217.76.116.171 00:59, 11 August 2007 (UTC)