MotionVR

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MotionVR is the name of a 3D imaging software application written by programmer Jacob Uzon-Miller. The purpose of motionVR is to inexpensively and quickly create a photographic replication of a real location. Another goal of the project is to enable anybody with an internet connection to traverse photographed remote locations on a standard web page. The experience was modeled after 3D first person video games, such as Counter-Strike and Quake. However, the software was written specifically for people who are not comfortable with technology.

The main idea behind the software is to bypass difficult and expensive 3D modeling techniques, by using recent phenomena such as the widespread availability of high megapixel digital cameras and increasing PC processor power.

The first motionVR models were created in response to the increased bandwidth and wide availability of 360 degree imaging technologies introduced commercially in the late 1990s. Before the initial release of motionVR software, a real 3D model had to be created of a location in order to navigate through it. There are several similar variations that allow an internet user to view 360 degrees in a single spot. The most popular technologies in use are QuickTime VR and PTViewer. These are used by the real-estate and tourism industry to allow website visitors to get a more intimate look at remote locations.

There are many companies producing the equipment and software to produce standard VR tours (360 degree panoramic movies [1]). QuickTime[2], iPix Corporation, and most notably, the open source PTViewer [3]made available by Helmut Dersch of Germany.

Another notable example of MotionVR production using QuickTime is WorldInMotionVR [4]

The motionVR Technology Corporation[5] has two patents pending for their version of the technology. They currently provide free software for the creation of motion virtual tours. Real productions can be viewed at the [6] motionVR Technology Corporation website.

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