Morabaraba

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Morabaraba

The board used for Morabaraba. Pieces move from intersection to intersection along the lines on the board.
Players 2
Age range Any
Setup time < 1 minute
Playing time < 1 hour
Random chance None
Skills required Strategy
Sesotho Morabaraba

The board used for Sesotho variation of Morabaraba.
Players 2
Age range Any
Setup time < 1 minute
Playing time < 1 hour
Random chance None
Skills required Strategy

Morabaraba is a traditional African two-player abstract strategy board game. Morabaraba is similar to the European board game Nine Men's Morris, with the addition of diagonals and more pieces. Morabaraba is played across Africa.

Contents

[edit] Gameplay

Morabaraba is accessible and easy to learn, and games can be played quickly, but the strategic and tactical aspects of the game run deep. While Morabaraba may be played on specially-produced boards (or computer software), it is simple enough that a board can easily be scratched on a stone or into sand, with coins or pebbles (or whatever comes to hand) used as the pieces. It's easier to learn than chess or draughts (the rules can be picked up in a few minutes), but the game is not just a variation of noughts and crosses: it is subtle and thought-provoking. The description below is compatible with Mind Sports South Africa's "Generally Accepted Rules".

There are three main phases to the game:

  • Placing the cows
  • Moving the cows
  • Flying the cows

[edit] Placing the cows

  • The board is empty when the game begins. Each player has 12 pieces, known as "cows"; one player has white cows and the other has black cows.
  • The player with the white cows moves first.
  • Each turn consist of placing a cow on an empty intersection on the board.
  • The aim is to create a "mill": a row three cows on any line drawn on the board.
  • If a player forms a mill, he or she may remove or "shoot" one of the opponent's cows. The shot cow is removed from the board and not placed again. A cow in a mill may not be shot unless all of the opponent's cows are in mills, in which case any cow may be shot.
  • Even if a move creates more than one mill, only one cow can be shot in a single move.

[edit] Moving the cows

  • After all the cows have been placed, each turn consists of moving a cow to an empty adjacent intersection.
  • As before, completing a mill allows a player to shoot one of the opponent's cows. Again, this must be a cow which is not in a mill, unless all of the opponent's cows are in mills.
  • Players are allowed to "break" their own mills.
  • A mill may be broken and remade repeatedly by shuffling cows back and forth. Each time the mill is remade, one of the opponent's cows is shot. Of course, by breaking the mill the player exposes the cows which were in a mill to the risk of being shot by the opponent on his or her next turn.
  • In the "Generally Accepted Rules" published by Mind Sports South Africa, a mill which is broken to form a new mill can't be formed again on the next move.

[edit] Flying the cows

  • When a player has only three cows remaining, desperate measures are called for. This player's cows are allowed to "fly" to any empty intersection, not just adjacent ones.
  • If one player has three cows and the other player has more than three cows, only the player with three cows is allowed to fly.

[edit] Finishing the game

  • You win if your opponent cannot move.
  • You win if your opponent has just two cows.
  • If either player has only three cows and neither player shoots a cow within ten moves, the game is drawn.

[edit] Morabaraba as sport

Currently the International Wargames Federation is the international controlling body for the game (see past World Championship results at The International Wargames Federation Past Results page. Retrieved on 2007-03-22.), and Mind Sports South Africa is the South African controlling body for the game. Mind Sports South Africa is recognised by both the South African Department of Sports and Recreation and the South African Sports Confederation and Olympic Committee (SASCOC) (see Register of SASCOC Members. SASCOC. Retrieved on 2007-03-22.).

Mind Sports South Africa has invested a great deal of time and effort into the different versions of Morabaraba which have borne fruit by having leagues played throughout the country as well as having adopted a notation system similar to Nine Men's Morris.

[edit] Notation

[edit] Standard Notation

The standard Welt-Mühlespiel-Dachverband notation for Nine Men's Morris works well for Morabaraba (see diagram). It is very similar to Algebraic Notation in Chess. The board is laid out on a grid, with the columns in the grid being labelled a-g (from left to right), and rows in the grid being labelled from 1-7 (bottom to top). Each point is then referred to by its coordinate; for example, the top-left point in the middle square is labelled b6. Moves are then formatted as in Chess or Drafts: placing a piece is denoted simply by the square where it is placed; moving a piece by the from and to squares (eg c5-d5); capturing by appending the captured piece to the move (eg c5-b6xe5 or c4xa1).

[edit] MSSA Notation

MSSA regards its notation as proprietary, requiring written permission from MSSA to use in images, computer programs, Wikipedia, publications etc. Accordingly the MSSA notation is no longer described here.


[edit] References

[edit] External links

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