Monk (Dungeons & Dragons)

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D&D character class
Monk
Editions Core: 1st, 3rd, 3.5
Non-core: 2nd
Alignment Any lawful
Image Wizards.com image
Stats OGL stats

In the Dungeons & Dragons role-playing game, monks are one of the base character classes. A D&D monk is a fantasy martial artist, specializing in unarmed combat. The original monk character class was created by Brian Blume, inspired by the fictional martial arts of the Destroyer series of novels.[1]

In D&D, gameplay typically focuses on a small group of player characters, often referred to as a party of adventurers. In such groups, the monk typically serves as a hand-to-hand combatant. Though less able to absorb damage than characters of the fighter classes, the monk class has several quasi-magical abilities (such as the ability to evade damage from magical attacks) in addition to their combat abilities. Monks typically use only their bare hands as weapons, delivering blows comparable in power to magical weapons as the character advances in game experience.

In addition, monk characters possess many fantasy abilities similar to the imaginary abilities of martial arts monks in movies and folklore. These ki powers make monk characters able to resist disease, poison, and certain spells, to move more swiftly, and to reduce damage from falls and area attacks.


References

  1. ^ E. Gary Gygax, "Preface", Oriental Adventures (1st edition, 1986): "In its early development, the D&D game was supplemented by various booklets, and in one of these the monk, inspired by Brian Blume and the book series called The Destroyer, was appended to the characters playable. So too was this cobbled-together martial arts specialist placed into the AD&D game system, even as it was being removed from the D&D game."

Skip Williams, Jonathan Tweet, Monte Cook. Player's Handbook (Wizards of the Coast, 2000)

Eric Cagle, Jesse Decker, Jeff Quick, James Wyatt. Arms and Equipment Guide (Wizards of the Coast, 2001)

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