Talk:Mode 7
From Wikipedia, the free encyclopedia
[edit] Article
This article is COMPLETELY useless. It says nothing about how mode7 works, nor links to a useful description 130.83.161.1 11:31, 25 August 2006 (UTC)
- I should point you at {{sofixit}} :-) -- ReyBrujo 13:22, 25 August 2006 (UTC)
- Well, if I knew about it, I would not have read the article in the first place... RedNifre 19:29, 26 August 2006 (UTC) (Yes, I'm that IP up there)
- I know about how it works, but I don't have reliable resources for that (only programming knowledge). If, while researching other publications, you achieve your goal of understanding Mode 7 better, if possible come here and add the information you wish to share. I pointed the template as a way of indicating that, if the article is in the current shape, it is because the people who know about both Wikipedia and Mode 7 and care about sharing that knowledge could only improve it until this shape. Remember that people do this because they like to do this, so asking for information is usually better than stating This article is COMPLETELY useless. -- ReyBrujo 19:46, 26 August 2006 (UTC)
- Well, if I knew about it, I would not have read the article in the first place... RedNifre 19:29, 26 August 2006 (UTC) (Yes, I'm that IP up there)
-
-
-
- This page is the one I commonly seen referred to when talking about a software-based implementation of Mode 7. http://user.chem.tue.nl/jakvijn/tonc/mode7.htm
-
-
-
-
-
- However, its usefulness on a development platform such as the PC is limited thanks to OpenGL, which makes implementation of Mode 7 relatively trivial. Eliwood914 07:19, 28 February 2007 (UTC)
-
-
-
-
-
-
- Thank you so much, this is exactly what I was looking for! You made my day, thank you so much! RedNifre 00:38, 7 July 2007 (UTC)
-
-
-
As far as sources go, check out the game articles that use mode-7, maybe they have useful references and look the games up on Google, IGN, etc. FMF|contact 01:12, 17 July 2007 (UTC)
[edit] Hardware
- what is the maximum size of the tiled background?
- how is it possible to align memory access, as mostly 8 bit need to be accessed for this?
Arnero 21:56, 22 October 2006 (UTC)
- The size of the BGs in Mode 7 (SNES) is 1024 x 1024 pixels, ie. 128 x 128 tiles of 8 x 8 pixels each. See anomie's register doc for more info. 84.182.96.193 17:44, 3 February 2007 (UTC)
-
- I should add that the area beyond the 128x128 tiles can be programmed to use tile 0 of the Mode 7 tileset, so you could have for example sea, sand or grass stretching into infinity. 84.182.112.89 12:55, 1 September 2007 (UTC)

