Mobile programming
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Programming for mobile phones is its own discipline. A J2ME programming project has more in common with a BREW project then it does with a Java server side project.
The differences lies in the limitations common to most mobile programming languages and mobile environments. Resources are constrained, including screen size, memory, CPU, storage, and input method.
The expectations of the end user of a mobile product are also very different from the average web browser, or brick and mortar customer.
There are also different performance expectations from the hardware, and the API's used by the handset. Users and developers are both prepared for a certain degree of faults, especially in prototype or hard to acquire models.
[edit] See also
[edit] Mobile Environments
- Smart phone and better:

