Missile simulator game
From Wikipedia, the free encyclopedia
A Missile simulator game is the earliest known interactive electronic game. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube[1] in 1947. The game was a missile simulator inspired by radar displays from World War II. It used analog circuitry, not digital, to control the CRT beam and position a dot on the screen. Screen overlays were used for targets since graphics could not be drawn at the time.[2]
[edit] See also
[edit] References
- ^ http://www.pong-story.com/2455992.pdf U.S. Patent #2,455,992
- ^ Pong Story: Main Page
[edit] External links
- Ralph H. Baer Papers, 1943-1953, 1966-1972, 2006 - Ralph Baer's prototypes and documentation housed at the Smithsonian Lemelson Center.

