MiG Alley (video game)
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| MiG Alley | |
|---|---|
| Developer(s) | Rowan Software |
| Publisher(s) | Empire Interactive |
| Platform(s) | Microsoft Windows |
| Release date | November 30, 1999 (US) |
| Genre(s) | Flight simulator |
| Mode(s) | Single player |
MiG Alley is a combat flight simulator game produced by Rowan Software. It is a historical simulation which focuses on early jet fighter combat in the Korean war - specifically the MiG Alley portion of northwestern North Korea for which the game is named. One of the interesting aspects of the game is the closeness in overall performance between the main combat fighter aircraft - the MiG-15 and the F-86 Sabre. Another is that the game was one of the earliest in the genre to incorporate a 'dynamic' campaign, in which the player's missions are influenced by ingame events rather than being presented in a predetermined order.[1] The game features customizable enemy artificial intelligence, which at its higher settings, is very strong for a combat flight simulator. Although developed for Windows 98, with slight edits to setup files, the game can run on Windows XP (albeit with no (official, check external links) support for USB joysticks).
The source code was later released with permission from Empire Interactive, minus the textures and landscape detailing, hoping the online open source community would make a Macintosh compatible game.
[edit] References
- ^ MiG Alley for PC Review. Gamespot. Retrieved on 2007-02-04.

