Master of Chaos

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Fighting Fantasy Gamebooks

The cover of Master of Chaos illustrated by Les Edwards
Outline
Location: Khul, Titan
References: 400
Publication details
Author(s): Keith Martin
Illustrator: David Gallagher
Puffin
Cover illustrator: Les Edwards
First published: 1990
Number 41
ISBN: ISBN 0-14-034010-6
Wizard
Cover illustrator: N/A
First published: N/A
Number N/A
ISBN: N/A
List of Fighting Fantasy Gamebooks

Master of Chaos is a single-player roleplaying gamebook written by Keith Martin, illustrated by David Gallagher and originally published in 1990 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 41st in the series in the original Puffin series (ISBN 0-14-034010-6). There are currently no announced plans to republish this book as part of the modern Wizard series.

[edit] Story

You have no choice but to take on this mission. The Master of Chaos - warped by centuries of evil - holds a Staff of Power. From his lair in the ruined city of Kabesh, he plans to unite the forces of evil and chaos and plunge Titan into a Dark Age. YOU must find him and win back the Staff... whatever it takes.

The player takes the part of a famous and talented warrior who must travel to the ruined city of Kabesh in the midst of Khul, the Dark Continent. But he cannot travel openly - he must play the role of a slave pressganged onto a pirate ship. The first task is therefore to escape captivity, gain money and necessary equipment to get to Kabesh. Once arriving at the ruins, the player must locate the secret lair of the Master of Chaos and fight him to recover the Staff. Enhazarding the mission, however, is a Dark Elf competitor who may become an erstwhile ally, but in the end only one may claim the Staff for his own.

The books features a NOTORIETY score which represents how much attention is being paid to the player. This does not adversely affect events on the adventure on the whole, but can make the task more difficult in the initial phase as the player must struggle to gain vital necessities for the rest of the adventure.

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