Mark Harris (programmer)

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Mark J. Harris, a real-time computer graphics researcher for Nvidia, received a Ph.D. in 2003 from the University of North Carolina at Chapel Hill. His dissertation and the first of his several papers on computer graphics, "Real-Time Cloud Rendering and Simulation", proposed a real-time algorithm approximating Rayleigh scattering to realistically render clouds using 2-dimensional transparent billboards [1].

Since being hired by Nvidia, Harris has published several works in the field of real-time rendering, including an article for GPU Gems 2 on GPU-based fluid simulation [2] [3].

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