Mario Party 2
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| Mario Party 2 | |
|---|---|
| Developer(s) | Hudson Soft |
| Publisher(s) | Nintendo |
| Engine | Modified Mario Party engine |
| Platform(s) | Nintendo 64 |
| Release date | JPN December 17, 1999 USA January 24, 2000 EUR October 12, 2000 AUS November 6, 2000 |
| Genre(s) | Party |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | ESRB: E OFLC: G |
| Media | 256Mb (32 MB) Nintendo 64 Cartridge |
| Input methods | Nintendo 64 Controller(s). Rumble Pak supported |
Mario Party 2 (マリオパーティ 2 Mario Pāti Tsū?) is the second in a series of board game style video games for Nintendo platforms, featuring popular Nintendo characters. It was released on the Nintendo 64 in North America on January 24, 2000 following a Japanese release on December 17, 1999. It was released in Europe much later on October 12, 2000. This is the second Mario Party game for the Nintendo 64.
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[edit] Playable characters
Mario Party 2 brings back the original six, Mario, Luigi, Princess Peach, Yoshi, Wario, and Donkey Kong. The only difference is that now, depending on the board they're in, each character wears a different costume.
[edit] Characteristics
The game contains a standard party mode in which up to four players play through a board, trying to collect as many stars (and coins) as possible. The star space would appear randomly on the board, and players would have to reach it before anyone else. However, the stars at star spaces carry price tags of 20 coins, and players have to acquire these coins through various methods such as winning minigames which take place at the end of each turn (after all the players have rolled the dice block, which will always roll a number from one to ten).
Battle minigames appear for the first time in Mario Party 2. These games are like the 4-player games, but generally (with many exceptions) a little more elaborate. Battle games are usually tense because every player has to put a certain number of coins (10–50) into a pot. Sometimes these games are pure luck. First place gets 70% of the pot, second place gets 30%, and a random player gets any coins lost in rounding. Duel games also make their first appearance in Mario Party 2. Duel games pit two players against each other. In Party Mode, one player initiates the duel, and bet coins against another player. The winner of the duel wins all of the coins in the bet.
Every Mario Party contains 50 to 80 minigames of a few different types. Four-player games are a free-for-all in which all players competed against each other. 2-on-2 and 1-on-3 minigames put players in groups, so they have to cooperate in the minigame to win, even though they are against each other in the main game. In most situations, winners of these games make ten coins each. Unlike the original Mario Party, a player doesn't lose coins if they lose in a mini-game (battle and duel mini-games aside), which Mario Party often did with few exceptions (most of them for the mini-games where characters weren't placed on teams). The 1-player mini-games from Mario Party are also gone.
[edit] Minigames
There are many minigames in Mario Party 2. They are divided into four-player, one vs. three, two vs. two, and battle games. The mini games have varied objectives (such as shooting down enemy paddleboats). The mini game controls range from pressing "A" repeatedly to using the analog stick and several buttons to perform different actions. Some of the minigames from Mario Party are included in this game, and have replaced the starting sounds for some of them.
[edit] New features
All of the playable characters from the original game are still available, but this time, they are all dressed in costumes unique to the board players are playing on (except for Bowser Land, on which they wear their usual attire). Board characters include Toad, Baby Bowser, and Boo, with the notable absence of Bowser and Koopa Troopa (although both have roles in the game). Another new feature of the game is the introduction of buildings on the boards: the Item Shop and the Koopa Bank.
Mario Party 2 also features several new spaces, with the Mini Game Space and Mushroom Space absent: the Battle Space, the Item Space, and the Bank Space. The Item Space activates minigames specific to the board that allow one to collect an item, which is now used to further players' board strategy (as opposed to items being used to toggle universal settings in Mario Party). The Battle Space triggered the newly introduced Battle minigame, which pits players against each other for a giant pot of coins. The Bank Space gives players who land on it all deposits made in the Koopa Bank by others, who must deposit five coins if they pass the space. On Bowser's board, this reversed: players passing the bank get 5 coins, and the player landing on the bank must pay back the interest.
The game also features seven brand new boards (including Mini- Game Coaster) with the return of Mini-Game Stadium. 43 new mini-games were introduced in Mario Party 2, while old Mario Party mini-games were updated and some were retitled. Three new types of mini-game were also introduced: the Battle mini-game, the Item minigame, and the Duel mini-game.
[edit] Trivia
- At the end of the game, all of the characters bow to the audience, the way an actor would bow before an applauding audience at the end of a show. Toad asks if the audience wonders how Mario and Bowser are getting along so well onstage, and then remarks how the lifelike audio-animatronics are what made Mario Land so popular, a reference to the real-life audio-animatronics invented by Walt Disney which made his first theme park- Disneyland, so popular.
[edit] External links
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