Talk:Makoto Shinkai
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Here are my notes from watching the interview with Makoto on ADV's Voices disc. — Chris
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[edit] MAKOTO Shinkai Interview Notes
[edit] Influences?
Inspired by the manga, anime, and novels he read as a kid in middle school, including Dracula movies, Laputa, and the like. He decided that he wanted "to make something like that himself, definitely."
Began designing Hoshi no Koe while employed at a game company. Realized that digital hardware and software tools are now within the reach of individuals. This was around the time of DVDs and the PS2. His friends were beginning to feel excited that "maybe from now on individual production images could happen."
He thought, "there isn't a reason not to make something, right?" And around then he boldly quit the company and began to create Voices.
[edit] From about when did you start?
In 2000 he received the grand prize for Kanoujou to Kanoujou no Neko in the "DoGA CG Animation Contest." In 2000 cell phone mail was getting prevalent; around June 2000 he decided to play with that and create a story. He drew one image, the one of a girl with her cell phone in a cockpit.
He created homepage in about a year and presented it to the public little by little. The plot wouldn't progress so...
... he created KtKnN. 5min in monochrome. But Voices is 25 minutes and color, so he thought "this won't end!" He was contacted by Mangazoo and the like and they said, "Let's work together with the goal of selling it." then in May 2001 he quit.
Hoshi no Koe production was about seven months of real work.
[edit] What did you pay attention to?
Not much of a career or experience in narratives. He hadn't done a 25-minute work, so "in respect to necessity, it becomes a low-level reply, but first, anyhow, is to compete it." "This, no matter how many good cuts are in it, unless you finish the work itself, nothing will come out of it -- so that is of number one importance, and I pushed that."
He had to cut the "parts that one wants to be particular about" so the anime was actually finished.
"The operation of software, is something apart from things like that, so I think that unless the work is completed, that kind of skill cannot be obtained. There were times when I was working that I was experiencing that kind of thing. First of all, I made its competion important."
Working alone, your personality comes out 100%. It's often said that the animation industry has hard labor at its core. Manga however has more of a private feel to it. Like a novel, like a manga, like music. Those "have become a large aspect that broadens the market." Maybe Voices has significance in the history of that, because the production of anime with just a few people, or even by an individual, is now possible.
[edit] What about the future?
He'd like to create something that will remain in peoples' hearts for as long as possible. There are difficulties though... something like that will connect with me, a novelistic, well, if I go too far in that direction, it's a bit, it'll become a free for all with everything, so it'll become that any kind of work would be okay.
He'd like to concentrate as much as possible, on something that will pay him money, and not necessarily anime. It could be manga, or music, or a novel. He really admires those kind of things, say if it were music, that one could listen to in an electric train. Or manga or a novel that could be secretively read during class. Something "really intertwined with daily life." Something that even if it's only five minutes will still remain in your soul. You can "lightheartedly embrace it" and it'll remain "close to you all the time."
[edit] PS2 and DVD
" around the time of PlayStation 2 and the introduction of DVDs"
Why is this relevant? It helps to put things in context, but did he work on the PS2 or DVDs at the time? Some other reason?--GunnarRene 00:40, 9 December 2006 (UTC)
- Not that I know of. _dk 01:41, 9 December 2006 (UTC)

