Talk:Mac gaming
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[edit] GameSpy info inaccurate
GameSpy has in the past been used legally in Mac games (NWN comes to mind). However, after being acquired by IGN they raised their prices to the point that it has joined Havok as one of the pieces of middleware that is prohibitive to Mac game porting. The Microsoft network technology is the stuff that is a primary thing standing in the way of Mac<->PC networking in Mac ports, but I'm not sure what it's called. Anyone who is a bit more authoritative on these topics should definitely amend that part of the article, because as it currently stands it's definitely factually incorrect. --Beckism
[edit] Havok question
I know Havok has been an issue for Mac gaming in the past, but Macsoft announced Age of Empires III for Mac (should be shipping in late Sept). How is this possible? Did Havok finally offer some reasonable pricing for the Mac platform? 209.236.231.253 01:58, 31 August 2006 (UTC)
- The porters of AoE III are performing a small miracle; they're ripping the Havok engine out of the game and replacing it with the more Mac-friendly NovodeX engine. Incidentally, Havok will be making an appearance on the Mac in an upcoming Blizzard game(s), but don't expect it to become a regular occurance -- Blizzard has a lot of clout and money to wring special licensing deals out of the Havok guys. This, plus TransGaming Technologies' Cider announcement, means that this article could use a bit of updating. Perhaps I'll tackle it when I have some free time. Garrett Albright 10:09, 18 September 2006 (UTC)
[edit] What a joke
this has to be the funniest page on wikipedia —The preceding unsigned comment was added by 67.42.193.11 (talk • contribs).
- Wouldn't that be Category:Microsoft Windows security technology? :p Kumiankka 12:54, 22 March 2007 (UTC)
[edit] History
This article seems to be missing out on a key part of the story of Mac gaming -- early on in the Mac development, Apple's marketing department actively discouraged game development. They were worried that if there were games, the Mac would be seen as a "toy" computer not a business machine. That the desk accessory Puzzle even got into the first Mac was something of a miracle, down to the coding skills of Andy Hertzfield. See here[1].
This article seems to be written about how things are now, not how they got this way. Cheers, Neale Neale Monks 10:59, 19 May 2007 (UTC)
[edit] Rebound in Mac gaming?
I saw something in the WWDC keynote [2] about more companies making games for Mac. This should be updated in the article. Althepal 18:43, 18 July 2007 (UTC)
- They've been saying this since I started using Macs in the early 90s. I'll believe it when I see it. Cheers, Neale Monks 20:01, 18 July 2007 (UTC)
- With the transition to 80x86 (right when all the consoles switched to PPCs, smart) and the appearance of various hypervisors like Cider on the platform, actual Mac gaming is now guaranteed dead. Also, I agree with your comments about the article's so-last-millisecond tone, and will be doing a major rewrite soon. 76.126.134.152 (talk) 13:00, 25 February 2008 (UTC)
[edit] Factor of Integrated graphics
The fact that integrated graphics certainly deters companies from making Mac games... anyone want to include that? --KelvinHOWiknerd(talk) 07:50, 19 March 2008 (UTC)
- Not without a source. --Tom Edwards (talk) 10:43, 19 March 2008 (UTC)

