Lumines II
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| Lumines II | |
|---|---|
| Developer(s) | Q Entertainment |
| Publisher(s) | JP Q Entertainment NA Buena Vista Games EU Buena Vista Games |
| Designer(s) | Tetsuya Mizuguchi |
| Platform(s) | PlayStation Portable |
| Release date | JP February 15, 2007 NA November 6, 2006 EU November 17, 2006 |
| Genre(s) | Puzzle |
| Mode(s) | Single Player, Multiplayer |
| Rating(s) | CERO: A ESRB: Everyone 10+ PEGI: 12+ |
| Media | UMD |
Lumines II is a sequel to the puzzle game Lumines. The game was released in November, 2006 in Europe and North America, and in February 2007 in Japan.
[edit] Gameplay
The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details).
There is no Infrastructure gameplay in "Lumines II". The game is visually similar to Lumines Live during both gameplay and in the menus.
[edit] New features
Lumines II has these new features:
- Licensed "soundtrack" featuring songs and music videos by popular musicians
- All-new battle modes
- Create your own playlist of skins with Skin Edit
- New game mode—mission
[edit] External links
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