List of So Weird Episodes
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The following is an episode list for the Disney Channel Original Series So Weird.
[edit] Season 1: 1999
- Family Reunion - Molly Phillips, a touring musician, stops at a Chicago waterfront, where her daughter, Fi, investigates the drowning death of a boy that still haunts the building at which Molly is performing.
- Web Sight - An anonymous emailer sends Fi articles, sound-bits, and videos that predict the future.
- Memory - Enroute to Tulsa, Fi and the gang visit a town in Oklahoma where it seems that aliens have repressed the memories of everyone in the entire town after their ship crash landed the previous night.
- Sacrifice - While lost in the woods Fi helps a Bigfoot-like creature remain undetected by humans at the risk of her own life.
- Escape - Fi and Jack visit a carnival where Fi is haunted by a ghost who wants to play, but Fi discovers that the "ghost" is really the soul of a stressed-out girl who uses astral projection to escape her problems.
- Simplicity - The gang stop at a town called "Simplicity" where gremlins are destroying everything mechanical.
- Angel- Fi thinks a strange man that ran Molly's bus off the road may be The Angel of Death, with an important message for Fi about her father's friend.
- Strangeling- While visiting her aunt and twin cousins, Fi inadvertently conjures up a creature using a Celtic spell.
- Rebecca- Molly searches for her old childhood friend, Rebecca, who disappeared years ago...and Fi finds out that Rebecca's "daughter" is really Rebecca, who suffers from a condition that makes her impervious to aging and dying.
- Tulpa- Fi tries to help a boy who has a destructive imaginary friend (a tulpa).
- Singularity- Clu becomes lost in a wormhole at the playground and it's up to Fi to save him.
- Lost-Fi uses the computer game SimCity to help a hospitalized woman escape the confines of her mind and wake up from her coma.
- Will O' the Wisp- While viewing the ghost lights of Marfa, a mischievous ball of light named Bricriu takes over Jack's body and freezes time leaving Fi to decipher his riddles or the creature will inhabit Jack's body permanently.
[edit] Season 2: 1999-2000
- Medium- Fi tries to contact her dad through a real medium who spends his time debunking fake mediums and has no interest in using his own talents.
- Drive-Jack and Clu buy a car that belonged to a man who died while trying to drive to the hospital to see his wife give birth whose spirit forces its driver to head for the hospital to complete its Earthly mission.
- Siren- When Carey falls for a young female singer with a beautiful voice, Fi discovers that the girl is a siren who entrances men with her singing, then sends them to their doom.
- Nightmare- Fi, Jack and Clu find that they are all having the same nightmare, all related to a frightened little boy.
- Listen- As the band is doing a concert at a local farm town for charity, Fi notices that the townspeople have the ability to read minds and discovers that it may have been caused by eating wheat from a field that was branded by a crop circle.
- Mutiny- Clu finds a piece of driftwood from a sunken ship and Ned becomes possessed by the spirit of a sea captain who was on the ship when it sunk.
- Boo- A Halloween gig in a strange New England town called Rhiannon turns into a nightmare when Fi discovers that the spirits of the dead walk the night on Halloween and lure the living back to their graves.
- Werewolf- While at a bed and breakfast, Fi suspects that the animal preying on local farms may be a werewolf.
- Second Generation - Fi meets a young man who's really the clone of his genius scientist father.
- Oopa - When a rich but nerdy computer genius is attracted to Molly, Fi gets the opportunity to examine a mysterious out of place artifact that turns out to be an ancient computing device.
- Banshee-Fi fears that a banshee has come to announce the impending death of her grandfather.
- Strange Geometry-As Molly shoots a music video in an abandoned building, Fi discovers a portal to the spirit world and can't resist entering it.
- Fountain-It's Christmas and Fi is depressed over her father's death. While the rest of her family prepares for the holidays, Fi stumbles upon a 1950s-era soda shop where the clerk gives Fi a sundae that sends her back to her childhood.
- Fall-Ned's childhood friend, Sam, gets caught up in the reenactment of a tragic childhood accident where Ned and Sam watched their best friend die
- Destiny-The Will o' the Wisp that once possessed Jack, returns and this time jumps into Molly and once again plays with Fi's mind and reveals a secret to her.
- Blues- Fi discovers an unsolved murder involving a jazz musician after everyone in her family begins singing one of his songs.
- Avatar - Molly, Jack and Carey find themselves trapped in a succession of virtual realities by a lonely young man, while Fi tries to figure out where they are.
- James Garr-Fi discovers that Carey's hospital roommate was revived after being cryogenically frozen in an experiment.
- Troll- A troll stops the gang at a bridge and turns the ones who can't answer 7 questions into vegetables.
- Fathom-Jack and Fi think their mother's new love interest is a merman.
- Roswell-Fi meets a homeless man who turns out to be in possession of an artifact from the 1947 Roswell UFO crash.
- Vampire-Fi learns that an online study program, OSSN, is actually a cover for a group of vampires, and they are looking to make Jack a member of their clan
- Shelter-When Fi tries to expose abuse at an animal shelter, an insane veterenarian injects her with a serum that turns Fi into a dog.
- Encore- Flooded by memories of Rick and all the strange things that have happened while on the road, Molly decides to end the tour and go home, much to Fi's dismay.
- Transplant-Fi thinks an old family friend who just got a heart transplant may be possessed by the donor when he loses his ability to play the guitar and slowly goes insane.
- Twin-Fi believes her dead father is trying to communicate from beyond the grave through his fraternal twin sister.
[edit] Season 3: 2000 - 2001
- Lightning Rod- Fi decides to go live with her aunt for the school year in order to forget the supernatural and resume a normal life, at the same time that Annie Thelen, a family friend joins the tour. Fi learns that Annie has a supernatural aura around her too, especially when Fi gives Annie her ring and the ring suddenly sprouts a bizarre design.
- Talking Board-Annie and her friends play with a Ouija board that seems to be able to predict the future for real.
- Detention- While visiting Molly's old high school, Jack and Annie get trapped in a time warp by a strange watch that puts them into a detention class in the 1970s.
- Eddie's Desk-While still in Hope Springs, Annie meets a ghost of a boy. Meanwhile, Clu comes home from college for a visit.
- Voodoo-Annie and the gang meet an old family friend of Annie's, who curses the entire family by way of voodoo.
- Banglebye- All the kids in town become obsessed with a new video game, but Annie soon discovers that the video game was designed to brainwash the children into behaving properly.
- Rewind- Molly stops by a recording studio headed by a woman who uses the recording equipment to steal musical talent and transfer it into her reluctant daughter. Meanwhile, Annie hears a strange backwards message while in the studio that may be a warning.
- Exit 13- At a rest stop, en route to Niagara Falls, Annie buys a mysterious stone from a man name Ziegler and learns the hard way that the stone causes bad luck for its owner...and sends people in a time loop.
- Carnival-While visiting a carnival, Molly and the gang are kidnapped and brainwashed into becoming sideshow freaks while Annie tries to search for a way to break the spell.
- Earth 101-When Annie encounters two aliens studying humans, namely Molly and Ned, they all are delayed from Thanksgiving dinner with Fi.
- Being There- En route to their next concert, the gang stop by a town called Hiveburg, where the people act like bees.
- Changeling-Annie and the boys are stuck babysitting a strange creature called a changeling.
- Snapshot - Annie encounters an ambitious photographer whose camera has stolen the townspeople's souls and trapped them in her photographs.
- Still Life - Molly buys an unusual painting that sucks everyone in...and Annie learns that the artist who created the picture trapped himself inside it to escape the real world.
- Grave Mistake-The Phillips' old family friend, Margaret comes to visit and brings along the ghost of her dead husband who urges her to join her in the afterlife.
- Pen Pal-When two parallel worlds collide, Annie enlists Fi's help to correct the collision and learns that only one Annie can survive in the world and must fight for her rightful space.
- The Muse- Annie thinks a brash young man named Quinn may be a muse who can give anyone inspiration to do anything creative.
- The Great Incanto-After picking up a young magician hitchhiking, Annie learns he stole his former master's bag of magic and now the Great Incanto wants it back and will stop at nothing to get it.
- Meow-When visiting an Egyptian museum, Annie encounters a cat who once belonged to an Egyptian Princess, who now wants her beloved pet back.
- Widows Walk- An old woman who waited fifty years to see her husband wishes she were young again...and ends up stealing Annie's youth when Annie wishes to be old enough to have the same privileges as Jack and Clu.
- Babble-While at school, Annie discovers that the new boy owns a stone from the ancient city of Babel that causes people to speak nonsense.
- Gone Fishin-With Molly on vacation, Irene takes Annie and Jack on a fishing trip where Annie discovers that the lake used to be a flooded town and the townspeople have now evolved into sea monsters that attack the people of the new town.
- Mr. Magnetism-During a school science fair, Annie meets a troubled boy who gains the power of magnetism and uses it to abuse others.
- Dead Ringer- Alone in the house, Jack believes he's being haunted by his dead neighbor over something he did when he was six years old.
- Annie's Song- While at a Native American tourist site, Annie meets a shaman who shows Annie her past, revealing the reason why the black panther is her spirit guide.
- The River-In this clip show episode, Ziegler from "Exit 13" gives Annie a package, containing a spell that makes the gang lose their memory about Annie. Annie tries to refresh everyone's memories using anecdotes from their past adventures.

