User:LeGreg
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[edit] About
LeGreg HomePage - Gregory Massal
A voxel terrain render engine tutorial in C++
A raytracer tutorial in C++ - HDR, blobs, etc.
A small article on Bezier curves and surfaces
An article on high dynamic range
Sabine Massal animation mentor page
[edit] Contributions
[edit] Scratch

n2 * sinΘt = n1 * sinΘI





wsun = pow(cos(Θview − sunangle),power)
cskytemp = wsun * cwhite + (1 − wsun) * cblue1
wsat = min(max(ρview / ρgradient,0),1)
csky = (wsat) * cskytemp + (1 − wsat) * cblue2

