Legend of Mana
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| Legend of Mana | |
|---|---|
| Developer(s) | Square |
| Publisher(s) | JP Square NA Square Electronic Arts |
| Designer(s) | Koichi Ishii (director) Akitoshi Kawazu (producer) Akihiko Matsui (game design, system design chief) Yoko Shimomura (composer) |
| Series | Mana series |
| Platform(s) | PlayStation |
| Release date | JP July 15, 1999 NA June 7, 2000 (delayed in Canada) |
| Genre(s) | Action RPG |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB: Teen |
| Media | 1x CD-ROM |
Legend of Mana, known in Japan as Seiken Densetsu: Legend of Mana (聖剣伝説 LEGEND OF MANA?) is the fourth game in the Mana series. The game was released in Japan on July 15, 1999 and in the United States on June 7, 2000, with a delayed release in Canada.[1] The game was also republished several times in Japan.
While incorporating elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world according to his or her desires, a system which was incorporated through the use of "artifacts", which are won as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which occur simultaneously, and which do not necessarily need to be completed for the player to finish the game.
While Legend of Mana is generally regarded as the fourth installment in the series, the next console-based Mana game, Dawn of Mana, is the official fourth game (in Japan, it is known as Seiken Densetsu 4). As such, Legend of Mana may be more accurately considered a side-story, or gaiden, to the series.
Contents |
[edit] Gameplay
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[edit] World map and artifacts
After the player chooses to play as either a male or female character and selects a starting weapon, the screen shifts to a world map, in which the player is asked to pick a square area as the game's play field. The selected area then becomes, for all purposes, the game's world. The game world is divided into a series of empty square plots of ground — from which there are 36 possible in total — and depending on the artifact which is placed on the plot, a different Land is generated on it. Each area placed on the map contains at least one side-quest within it, which upon completion rewards the player a new artifact, and so on. Due to the fact that there are limited squares to place areas on, and areas gain more powerful monsters and items the further away they are from the initial area, the starting square can have a large effect on gameplay itself.
Each Land has a certain level of strength in each Spirit of Mana on a points scale of zero (no presence) to three (strong presence). Should a land have two or three points in one particular Spirit, any adjacent land will receive one or two "bonus" points of that Spirit; this level of presence is important for a few quests and characters to appear.
[edit] Special Techniques
Referred to as "STs" in the games, these are the powerful attacks of the main characters and NPC sidekicks that can be used once the special move meter (displayed near the character's portrait at the top of the screen) is filled. Each weapon has a set number of special attacks to learn, ranging from single target to area and even the full field (there are a grand total of 178 techniques to learn collectively). At the beginning of the game, the Hero/Heroine starts out with one technique appropriate to the weapon the player selects as their starter. As the game goes on and battles are fought, the Hero/Heroine learns new attacks. Usually, the character can learn the simpler techniques from fighting a few battles. However, for the more advanced special techs, they need to fulfill certain requirements. These usually include using the extra support moves assigned to the triangle and circle buttons on the controller (such as Crouch and Spin) a certain number of times. One can also combine specific base support actions to use a new support move that the player has not yet learned (example, pressing the buttons for Crouch and Dash at the same time makes the character Slide, hence attempting to add Slide to their list). Special Techs are given attack stength readings starting from Minor to Extreme. The chart goes like this: Minor < Medium < Major < Extreme. Incidentally, each of the sidekicks (excluding Bud, Lisa, Elle, and Esmeralda) have a unique ST known only to them. There is no way for the Hero/Heroine to learn these moves.
Incidentally, certain techniques temporarily alter the character's status in battle. The only two negative examples are the Staff techniques, Paint It Black and Bubbles, which cause the character's Magic Defense to drop with each use. The final level technique with most of the weapons (such as Earthquake with the Gloves) usually boosts all of the character's statistics and can be repeatedly used to buff the Hero/Heroine in the same fight (a good strategy to use in the more difficult gameplay modes).
Additionally, once an ST is activated, the user cannot be interrupted or attacked until the move is finished and the character "cools down" from the action. Some techniques' graphics do not actually appear unless an enemy is being attacked by it. Other techniques' graphics occur regardless of a target being in range or not (usually the area effect or all-screen attacks).
[edit] Sidekicks
Legend of Mana offers the option for the player to have two sidekicks - characters which are controlled either by the game's AI or by another player using the second controller. These sidekicks serve the purpose of helping the main character while in battle, and also indirectly enhance the gaming experience if a human player takes control over the sidekick, as the game can become multiplayer to some degree. Sidekicks can be divided into two basic classes: NPCs and pets. The NPCs are usually one of the game's many characters, such as the Jumi Elazul and Pearl, or the elf twins who live in the main character's house. They may also be a hero loaded from another game file. Pets can be raised in-game or using the Sony PocketStation, a peripheral only released in Japan. Also notable are the golems, which cannot be controlled by a second player and which are built, rather than bred or found, as is the respective case with pets and non-player characters. After building the golem, the player gets access to its logic grid, which is a retangular grid designed along the lines of Tetris, or the Customization Program from the Megaman Battle Network series (which came later, but is very similar). By placing differently shaped color blocks on this grid, the golem acquires different skills and status levels. It is also possible to customize the golem's color and name.
[edit] Weapon tempering
While weapons may be bought from stores, the player also has the option of forging or improving them. The forged weapons are generated from raw materials, which may either be bought or found, and weapon improvement occurs when any of the game's items is combined with the weapon, cumulatively raising (or in certain cases lowering) its power. Armor and accessories may also be forged. After completing a specific quest, it is possible to build weapons and armor in the hero's workshops. The more expensive the material the more powerful the final product. The player can enhance their elemental properties and add special effects to them, as well as increase the damage that they deal. With armor, the player can increase the resistance to various attacks by altering them.
[edit] The Mana Orchard
In the backyard of the players house is a small orchard. After completing a specific quest, the player is able to give some seeds to the orchard keeper, Trent, and he will grow some fruit. He can be given up to two groups of two seeds. What grows depends on the number of seeds previously given to him, the Mana levels of the Home Land and the kinds of seeds given him. The produce that is grown here is essential for raising monsters, and can also be used to paint a golem.
[edit] Raising Pets
By completing two specific quests in the game, the player will unlock the monster corral, which can be used to raise pets. To get a monster, the player must first capture an egg, which can be located in specific locations in the Lands. They can then use meat (found while adventuring) and produce (grown in the orchard) to capture the monster egg. In the corral, the player has the option to feed the pets, let them graze, or to take them out adventuring. They gain levels only if they are taken out with the hero, or if they are left to graze.
[edit] Golem Building
Behind the protagonist's house, there also stands a workshop, and, after completing a specific quest, the workshop can be used to build golems. To build a golem, the player requires one weapon and one to three pieces of armor. Fruits and vegetables (grown in the orchard) can be used to color the golems. The golem's attacks are determined by logic blocks, which are created in an urn in the workshop. It is done by combining two items, and the blocks (somewhat resembling Tetris blocks) are placed in a grid. All of the blocks must fit in, and for the golem to use attacks, the attack's respective logic blocks must be in the grid.
[edit] Two Players
It is possible for two people to play together simultaneously. By going to the house in the top left corner of the center of Domina, a second player may join the first player's quest. This is another player's main character. He/she has the same statistics, weapons and skills as they had in their game. It must come from a memory card and must come from a different string of adventures, not a copy of the main character currently in use. The players can switch the two-player control anywhere where the game may be saved. It is also possible for another player to control one of the in-game sidekicks, but pets and golems cannot be controlled. It is important to note that the persons being controlled are not allowed to separate more than the screen will allow, keeping the players in sight of each other.
[edit] Elemental spirits
The eight Spirits of Mana— eight nature deities that balance the forces of the universe — are regulars in the Mana series. In Legend of Mana, however, they play a slightly different role. They still control the use of magic, though in this game spells are cast by playing certain musical instruments. However, they more prominently figure into the game's calendar and map placement functions. Like in Seiken Densetsu 3, the spirits — excluding Shade and Wisp — each represent a day on which the coordinating element becomes more powerful.
Also, placing locations in given places affects the spirit rating of that particular area. For example, placing a certain location next to a body of water makes that place's affiliation with Undine slightly higher. Each specific location also has its own internal charge of certain spirits, though the connections are not always logical. Domina, for example, has a particularly high Aura affiliation, but the actual town isn't all that rich.
Unlike in previous games, the eight spirits do not entirely work in four sets of opposing pairs; the only ones that do are Wisp and Shade, and Dryad and Aura respectively. Aura, the sprit of Gold, is what became of the moon spirit Luna. The character looks similar, but her affiliation was changed in order to better balance Dryad, the wood spirit. The other four spirits work in a complicated circle where one spirit is stronger than the one proceeding it, but weaker than the one before it.
[edit] Plot branches
Within the game there are three main plot branches. Each branch holds a series of related side-quests, which compose a part of Legend of Mana's story. Upon completion of any of these branches, the player is given the choice of finishing the game, even if quests from other branches have not yet been started or completed. There are 67 quests in total (Excluding the final quest).
[edit] Jumi Storyline
The story of the Jumi, a dying race of people who have external jewel hearts which are considered valuable. The Jumi have apparently long been a persecuted people, as many magic characters in this game refer to them as "dirt" — a nasty comment on their jewel cores. This branch focuses on Elazul and Pearl, who are among the few survivors of the Jumi. Elazul is a Jumi Knight, and the mission of his life is to protect the Jumi Guardian Pearl at any cost, even in the face of the actions of the Jewel hunter, Sandra
[edit] Dragon Storyline
The story of Larc and Sierra - brother and sister dragoons who serve different dragon masters and fight on opposite sides of the same war for power. Larc, who serves the dragon Drakonis, invites the game's protagonist to help him in his quest to kill the other three dragon masters, so that his own master may have his power unlocked and rule the world. Sierra, a dragoon for Vadise the White Dragon, wants to stop Drakonis without hurting her brother Larc. In the end, Drakonis is defeated again, banished once more to the underworld.
[edit] Faerie Storyline
The complicated love story of four childhood friends: Matilda, Irwin, Daena and Escad. Irwin, a half-demon dissatisfied with the rules that society imposes on him which prevented him from being able to have a relationship with the holy leader Matilda, seeks to destroy the world in retribution, whilst Escad seeks to destroy him and Daena tries to act as a mediator between all parties. The conflict eventually escalates into a war between humans and faeries.
[edit] Optional branches
The remaining adventures concern the rest of the game's considerably large cast, including such stories as:
- The adventures of the unscrupulous rabbit merchant Niccolo
- The melodrama of the troubadour centaur Gilbert who seeks love in mostly the wrong places
- The sisterhood of the two sirens and a mermaid: Elle, Monique and Flameshe (a story often in relation to Gilbert's)
- Treasure hunting with boisterous pirate penguins and their walrus captain;
- The escapades of Diddle and Capella, two itinerant entertainers
- The story of Rachel, an angsty teenager who resents her parents' treatment of her
- The studious journey of the young rascal Bud, who wishes to meet all of the "Seven Wisdoms"
[edit] The final chapter
Regardless of which path the hero decides to take, the game's final story is called "Legend of Mana." It concerns the re-appearance of the Mana Tree. As such, this story seems more fitting with the series than any other, as the Mana Tree is a central icon of the Mana games. Once the hero scales the Mana Tree, he or she must fight the Mana Goddess. The tree, quoting the game, is "rotten with evil." Nonetheless, a Sproutling, tiny plant creature, plants itself in the Mana Tree's rotten trunk after the Goddess falls. Calling upon the other Sproutlings, the Mana Tree is restored and what was wrong is righted. The player can then restart the game from the beginning (with any money, items, monsters, and player levels gained, but not NPC levels) with the option to make the enemies more difficult through the "Forbidden Tome".
[edit] Characters
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[edit] Protagonists
The player can choose to be either the male or female hero shown on the cover art of the game. The gender has no actual bearing on gameplay, other than humorous comments made by NPCs regarding the fashion sense of the character; the male is often referred to by his "funky" red cap while the female is referred to by the "sticks" she wears in her hair. It is not really explained who either protagonist actually is or what their past was like before their Home became an Artifact, as their history and personality is meant to be determined by the player.[2]
[edit] Sidekicks
- Niccolo, a rotund Rabbit merchant who enlists the hero character in various quests to gain more money. He believes he can bring happiness to customers through his transactions, but he can sometimes be unscrupulous in his dealings. He fights with bare-fisted martial arts. Niccolo's Japanese name, Nikita, is the same as the Japanese name for Neko, the merchant cat from Secret of Mana and Seiken Densetsu 3.
- Daena, a catgirl soldier-in-training who protects her friend Matilda and lives in the holy cliff town of Gato. Daena loves Matilda like a sister and will not let anyone — even her former friends Escad and Irwin — put her in danger. Depending on the choices of the player, either Daena or Escad will die. If the player chooses to side with Escad, Daena will die by their hand. She fights with a flail.
- Escad is a valiant yet highly arrogant swordsman who was born into the Liotte family of Holy Knights. He blames Irwin, a demon, for draining Matilda of her youth and vows to slay him. He and Daena frequently clash. Depending on the choices of the player, either Daena or Escad will die. If the player chooses to side with Daena, Escad will die by their hand. In battle, he fights with a two-handed sword.
- Elazul, a brash knight of the Jumi tribe — a people whose life energy comes from a gem embedded in their heart. Elazul is the lapis lazuli Jumi, and he is charged with protecting Pearl from such foes as the Jewel Eater and Sandra, the cold-hearted jewel thief. Elazul fights with a scimitar.
- Pearl, also a Jumi, is an absent-minded woman who often becomes lost when she wanders away from Elazul, deep in thought. She is so kind that she does not fight — and frequently the hero character must protect her. However, she can help the hero out with healing.
- Lady Blackpearl, in a sense, is Pearl's other self. She and Pearl are two halves of the same person. Blackpearl is a fierce and determined woman with a good plan to save the Jumi: that Pearl should take the place as the Jumi Clarius (the current Jumi with the power to cry and heal other Jumi). In effect, she's the force that balances Pearl's thoughtful emotion. Late in the game, Blackpearl becomes available as a partner. She fights with a hammer.
- Bud is a young wizard who was expelled from the Magic Academy at Geo. An orphan, he has been surviving with his sister's protection. Bud requests that the hero accompany him on a quest to visit the six Wisdoms — a group of learned individuals whom Bud hopes can explain the ways of the world. Though he is more suited to casting spells, Bud fights with his mother's frying pan, which he uses in similar fashion to a two-handed sword.
- Lisa, Bud's older sister, is a bit more even-tempered. She also inherited her parents' skill at magic. In battle, she fights with her father's broom, which she uses in similar fashion to a staff. In the Japanese version of the game, Lisa is called "Corona."
- Larc is a dragoon who appears to be some sort of anthropomorphic dog-dragon hybrid, and is in service to Drakonis. Loyal to a fault, Larc followed Drakonis to the underworld, where he seeks revenge on other dragons. In battle, Larc fights with an axe.
- Sierra is Larc's sister, an anthropomorphic unicorn, and a dragoon in service to the benevolent white dragon, Vadise. Though Sierra loves her brother, she is willing to fight him in order to stop the plans of his evil master. She battles with a twin set of knives.
- Elle, a beautiful siren who lives at the Birdcage Lighthouse, accidentally causes disaster whenever she sings. Still, she's agoraphobic but kind-hearted, so when the hero frees her from her cage — and the nasty plant beast Tropicallo, as well — Elle offers to join the quest. Though Elle does not fight physically, she's a powerful magic-user.
- Esmeralda, the emerald Jumi, briefly accompanies the hero during a trip through the magic town Geo. Esmeralda needs to collect the jewels of her departed sisters. She succeeds, but not before Sandra snatches away her jewel - Esmeralda dies immediately. Esmeralda never engages in standard combat; no battles are fought in Geo while she's on the player's team and she refuses to leave Geo until her task is completed. The player however can force her to duel him in the battle arena below the city, in which she has no attacks, and is only able to use her "Crouch" ability.
[edit] Demi-human Monsters
Aside from these characters, the hero can also be accompanied by generic, minor monsters — the kind he or she would normally fight in their quest. Most of these have no set names and cannot speak. However, if the player meets certain conditions, the hero can meet demi-human monsters, who have names, personalities and are willing to join the quest. They only tend to appear if a particular Elemental Level in one land is at its maximum.
- Tikkle is a Sahagin, a squat fish-like creature who attacks by throwing a forked javelin, found in Duma Desert. He lacks confidence and hopes adventuring will fix that.
- Captain Dayang is a Mad Mallard, another popular enemy character in the series. Basically, he's a duck with a military personality and a knack for explosives.
- Mambo is a Tomato Man, a strange tomato-headed imp-like creature who specializes in black magic and rides around in a magical floating pot.
- Chitto the Chobin Hood looks like a pudgy humanoid rodent who wears a Robin Hood-like outfit and fights with a bow and arrow.
- Guri is a Goblin, a squat demon who wields an axe and believes evil is his only way of life.
- Elysia is a succubus, a race that in this game follows the dark Count Dovula. Elysia will join the party if the hero meets her in the Fieg Snowfields.
- Fernando is a hulking Narcissos who joins in the Junkyard area; he joins because wishes to practice his martial arts.
[edit] Seven Wisdoms
- Matilda is a childhood friend of Irwin, Daena and Escad. She was born into a family of priests in Gato, a life which she begins to question. She is very close to Irwin, attracted to him by his free way of life. She passes away the moment Irwin dies. In the Underworld, she regains her lost youth and becomes a new Wisdom.
- Pokiehl is the poet of Truth. He is one of the Seven Wisdoms, and was a hero who was called "the Messenger of the Cosmic Truth."
- Tote is an ancient turtle who is one of the Seven Wisdoms. He only introduces himself as "Turtle," and always speaks in a mild manner.
- Olbohn, the keeper of the Underworld and one of the Seven Wisdoms. In the era of the Faeries' War, he went to the Underworld to defeat the Faeries' leader.
- Rosiotti is one of the Seven Wisdoms, he was once a hero. Rosiotti now quietly resides in the Jungle as the guardian of the creatures there.
- Gaeus, a huge face on a mountainside that is also one of the Seven Wisdoms. He always has answers to any questions.
- Selva is one of the Seven Wisdoms. He always knows what is happening in Fa'Diel, since he is always gathering information from the Lilipeas and the birds.
[edit] Other Characters
- Li'l Cactus is shy little cactus. It lives in the upstairs bedroom of the protagonist's house, and will chronicle the hero's many adventures in a diary that the hero can read, allowing them to keep track of what quests they have started and completed.
- Boink is a strange creature that knows the links between dimensions. Those who touch it will immediately fly to where its tail is. He can be used to quickly return to an area within a dungeon.
- Trent is the ancient tree that lives in the backyard at Home. He swallows seeds to produce fruits and vegetables on his branches. This produce can be used in raising monsters and painting golems.
- Mr. Moti is everywhere doing everything. He (along with statues found within the worlds) can be used to save the player's game.
- Irwin is a half-demon, and a child-hood friend of Daena and Escad, and is very close to Matilda. He is the main antagonist of the Faerie Storyline, attempting to destroy the world out of anger for not being allowed to have a relationship with Matilda. In the end, Irwin resurrects Lucemia, the Wyrm of Light, to destroy the human world.
- Diana is the leader of the Jumi, and a Jumi of Diamond herself. She tried to keep the Jumi from extinction, but her hard-headed dictatorship caused her to lose support.
- Alexandra, the long-lost Lucidia Jumi Knight of Alexandrite, and is revealed to be the same person as Sandra.
- Alex is a mild-mannered geologist who also has a shop in Geo. He is revealed to actually be the same person as Sandra, the jewel thief.
- Sandra is the notorious jewel hunter who steals only the most brilliant jewels. She seems determined to collect one thousand Jumi cores and feed them to a creature called the Lord of Jewels, who has the power to revive Florina, the Clarius Jumi of Flourite. She is the revealed to be the same person as Alex and Alexandra. She eventually sacrifices her core to the Lord of Jewels. She is the primary antagonist of the Jumi Storyline.
- Pelican is the mail carrier who delivers practically everything. She often makes mistakes, and is not always on time, but she does not seem to care.
- Flameshe, a teenage mermaid who is sometimes a little hard to deal with. She sneaked out of her family one day and went to the beach, where she met and befriended Elle.
- Sproutlings are little creatures that seem to appear out of nowhere and end up living in any town. They all share the same mind with each other.
- Flowerlings When a flower blooms on a Sproutling's head, it becomes a Flowerling. There are males and females, but the only difference between the two seems to be appearance.
- Students. The students at Geo's Academy of Magic. The color of their robes differ by class.
- Lilipeas are small, strange creatures with tiny bird nests on their heads. They multiply by rolling some mud in to Lilipea shapes.
- Pirate Penguins have the tendency to tell silly jokes a little too often. Extremely proud of the fact that they are pirates, though they don't seem to act like pirates that often.
- Faeries deeply love nature and dislike humans. But they are still interested in what humans are up to. During the Faerie Storyline, Irwin's actions almost bring about a war between humans and faeries.
- Dudbears are diggers who work for Roger's mining business. Now they are forced to join his new religious activities, with a dog as their lord.
- Shadoles are shadows of all living creatures and inhabitants of the Underworld. They share the same consciousness.
- Nuns, women who are in the process of spiritual training at Gato'stemple.
- Windcallers, the clan that serves Akravator as his dragoons. They are open hearted to those who respect their traditions, but reject all others.
[edit] Merchandise
Upon the game's Japanese release, several promotional items were made available from Squaresoft. They include rabite plushie dolls, a necklace, and lighters.[3] As a promotion for Squaresoft's "Summer of Adventure" in 2000, those who preordered the game in North America were given a free music CD with select tracks from the game.[4]
Shiro Amano, best known for his popular manga and novel adaptation of Kingdom Hearts and Kingdom Hearts: Chain of Memories, created a five volume manga adaptation of Legend of Mana. The main character in the story is named Toto, a very brave yet foolish hero. Amano also included the female main character named Imu, though she was not involved in the first three volumes' story. The manga, published by Enterbrain, started in the year 2000 and ended in 2002.[5]
A guide titled Seiken Densetsu: Legend of Mana Ultimania was released as part of Squaresoft's own Ultimania series. It was published by DigiCube in 1999 and later reprinted by Square Enix in 2004 after the subsidiary's closing.
[edit] Music
The game features music composed by Yoko Shimomura. It includes Song of Mana, sung by Swedish vocalist Annika Ljungberg. A soundtrack was released under the name Seiken Densetsu: Legend of Mana OST in 1999 by DigiCube, also with a later reprint in 2004 by Square Enix.
| Seiken Densetsu: Legend of Mana OST tracklist | |
|---|---|
Disc 1 (63:47)
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Disc 2 (66:50)
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[edit] Reception
| Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. |
| Reviews | |
|---|---|
| Publication | Score |
| Electronic Gaming Monthly | 6 of 10 |
| GameFan | 84 of 100 |
| GamePro | 4 of 5 |
| Game Revolution | C+ |
| GameSpot | 7 of 10 |
| IGN | 83 of 100 |
| Official PlayStation Magazine (US) | 2.5 of 5 |
| RPGamer | 97 of 100 |
| Compilations of multiple reviews | |
| Compiler | Score |
| Game Rankings | 73 of 100 |
Legend of Mana sold over 706,000 copies in the Japan the year of its release, making it the 12th best-selling game of 1999.[6] According to IGN, it was top selling PlayStation game during the week of its release in North America.[7]
Reviews for Legend of Mana were mixed, many of which gave the game an average score. It currently holds a 73% on Game Rankings, based on 23 media outlets.
[edit] References
- ^ GIA staff (June 14, 2000). Canadian Vagrant Story, Legend of Mana release update. TheGIA.com. Retrieved on 2008-06-07.
- ^ (1999) in Studio BentStuff: Seiken Densetsu: Legend of Mana Ultimania (in Japanese). DigiCube/Square Enix, 14. ISBN 4-757512-50-3.
- ^ Stahn Mahn (September 5, 1999). Legend of Mana Products. RPGFan.com. Retrieved on 2008-06-07.
- ^ Doug "Stom" Hill (April 11, 2000). Square announces a Summer of Adventure. RPGamer.com. Retrieved on 2008-06-07.
- ^ Legend of Mana (manga). AnimeNewsNetwork.com. Retrieved on 2008-06-07.
- ^ 1999 Top 100 Best Selling Japanese Console Games. The-MagicBox.com. Retrieved on 2008-06-07.
- ^ IGN staff (June 16, 2000). Legend of Mana Tops Sales Charts. IGN.com. Retrieved on 2008-06-07.
[edit] External links
- Official North American Legend of Mana Website
- Legend of Mana at MobyGames
- Legend of Mana at GameFAQs
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