Ancients (Stratego:Legends)

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The Ancients are one of six armies in Avalon Hill's strategy boardgame Stratego: Legends. The Ancients are a member of the Forces of Good. They are placed on a beige backside piece, and have a green frontside.

Contents

[edit] Backstory

The Valorians were allied with the Ancients in the first wars for the Shattered Lands. The two fought against the Gargans and the Manes, who were the Forces of Evil. Eventually, the wars escalated to a point that a neutral army, the Celestia, intervened, and created The Divide. The Divide was a magical barrier that cut off the Forces of Good from the Forces of Evil, and so the wars were delayed. However, the Divide was taken down by the Qa'ans, a new race that joined forces with the Gargans and Manes. As it was, the Celestia joined forces with the Valorians and Ancients. This set off a new string of wars. From the bak story provided by the rulebook, it seems that Landor the Ranger is the leader of the Ancients. The Ancients are mostly made up of Dwarves and Elves, although there are some Rangers and Plantlife in the army.

[edit] Description

"The original inhabitants of The Shattered Lands include elves, dwarves, and other people of the earth. The Ancients work the powers of the earth against their enemies. Their seers are the most powerful of magic workers and their attacks often come from nowhere - and everywhere."

[edit] Base set

Landor ( The Ancients )

Action: Reveal Landor to move Landor one space diagonally. Landor can also attack diagonally.

Ranger

Base Strength: 10

Piece Number: 1

Vellec ( The Ancients )

Death Curse: All Elves get +1.

Elf

Base Strength: 10

Piece Number:2

King Migol ( The Ancients )

Ability: Reveal King Migol to give an adjacent Dwarf +2 until the end of the turn. Use this ability only once per turn. Reveal the adjacent Dwarf.

Dwarf

Base Strength: 9

Piece Number:3

Aubrey ( The Ancients )

Action: Reveal Aubrey ( while on a forest space ) to move her to any empty forest space.

Elf

Base Strength: 9

Piece Number:4

Lockin Elves ( The Ancients )

Ability: Reveal and destroy Lockin Elves to give an adjacent green piece +2 until the end of the turn. Reveal the affected green piece.

Elf

Base Strength: 8

Piece Number:5

Dwarven Knight ( The Ancients )

Action: Quickness

Dwarf

Base Strength: 8

Piece Number:6

Hunter ( The Ancients )

Action: Charging

Ranger

Base Strength: 8

Piece Number:7

Srik ( The Ancients )

Innate: Dispel Magic

Action: Slashing

Elf

Base Strength: 7

Piece Number:8

Dwarven General ( The Ancients )

Action: Surround

Dwarf

Base Strength: 7

Piece Number:9

Emeraldis ( The Ancients )

Innate: Berzerk

Action: Flying

Dragon

Base Strength: 7

Piece Number:10

High Elf ( The Ancients )

Ability: Reveal High Elf and an adjacent Elf to give the adjacent Elf +1 until the end of the turn. Use this ability only once per turn.

Elf

Base Strength: 6

Piece Number:11

Migol's Royal Guard ( The Ancients )

Ability: If King Migol is attacked and destroyed while adjacent to Migol's Royal Guard, you may reveal and destroy Migol's Royal Guard and immediately replace him with King Migol (in the space that Migol's Royal Royal Guard formerly occupied).

Dwarf

Base Strength: 6

Piece Number:12

Wannok ( The Ancients )

Innate: +1 on forest spaces.

Action: Flying

Sprite

Base Strength: 6

Piece Number:13

Frodnaj Archer ( The Ancients )

Action: Distance Strike

Elf

Base Strength: 5

Piece Number:14

Poy ( The Ancients )

Innate: +1 on mountain spaces.

Ability: If Poy is revealed by a piece with Distance Strike, Poy is not destroyed. Instead, destroy the piece with Distance Strike.

Dwarf

Base Strength: 5

Piece Number:15

Grundin ( The Ancients )

Innate: +2 on forest spaces.

Ranger

Base Strength: 5

Piece Number:16

Relfreod Archer ( The Ancients )

Action: Distance Strike

Elf

Base Strength: 4

Piece Number:17

Dwarven Hero ( The Ancients )

Action: Surround

Dwarf

Base Strength: 4

Piece Number:18

Bakus ( The Ancients )

Action: Teleport

Dragon

Base Strength: 4

Piece Number:19

Tilloak Theugist ( The Ancients )

Action: Slashing

Action: Charging

Elf

Base Strength: 3

Piece Number:20

Dwarven Warrior ( The Ancients )

Innate: Dispel Magic

Dwarf

Base Strength: 3

Piece Number:21

Strangling Vines ( The Ancients )

Death Curse: When this Death Curse ends, reveal all peces that occupy forest spaces. Destroy one revealed non-stationary piece.

Plantlife

Base Strength: 3

Piece Number:22

Wood Elf ( The Ancients )

Innate: +2 on forest spaces.

Action: Slashing

Elf

Base Strength: 2

Piece Number:23

Dwarven Scout ( The Ancients )

Death Curse: When this Death Curse ends, reveal any 2 of your opponent's pieces. Dwarf

Base Strength: 2

Piece Number:24

Flood bringer ( The Ancients )

Death Curse: When this Death Curse ends, reveal all pieces adjacent to water spaces. Destroy any one non-stationary piece revealed.

Plantlife

Base Strength: 2

Piece Number:25

Elven Assassin ( The Ancients )

Action: Reveal any piece up to 2 spaces away. If that piece has a base strength of 10, destroy it. If the revealed piece is anything but a base strength 10, destroy Elven Assassin.

Elf

Base Strength: 1

Piece Number:26

Clevut ( The Ancients )

Innate: Cannot attack

Ability: If Clevut is attacked, destroy hm and take control of the attacking piece. Place the piece on the space that Clevut occupied.

Doppelganger

Base Strength: 1

Piece Number:27

Quicksand ( The Ancients )

Stationary: Cannot move.

Magic: If Quicksand is attacked, destroy it and its attacker.

Death Curse: when this Death Curse ends, reveal all pieces on marsh spaces. Destroy one revealed non-stationary piece.

Magic

Base Strength: None

Piece Number:28

Earthquake ( The Ancients )

Stationary: Cannot move.

Magic: If Earthquake is attacked, destroy it and its attacker.

Death Curse: When this Death Curse ends, reveal all pices on plains spaces. Destroy one revealed non-stationary piece.

Magic

Base Strength: None

Piece Number:29

Eruption ( The Ancients )

Stationary: Cannot move.

Magic: If Eruption is attacked, destroy it and its attacker.

Death Curse: When this Death Curse ends, reveal all pices on mountain spaces. Destroy one revealed non-stationary piece.

Magic

Base Strength: None

Piece Number:30

Dwaren Ambush ( The Ancients )

Innate: Cannot attack

Magic: If Dwarven Ambush is attacked, destroy it and its attacker. You may then move and reveal any living Dwarf under your control to the space Dwarven Ambush occupied.

Magic

Base Strength: None

Piece Number:31

Elven Ambush ( The Ancients )

Innate: Cannot attack

Magic: If Elven Ambush is attacked, destroy it and its attacker. You may then move and reveal any living Elf under your control to the space Elven Ambush occupied.

Magic

Base Strength: None

Piece Number:32

Woodland tower ( The Ancients )

Stationary: Cannot move.

Action: Reveal Woodland Tower to force an opponent to reveal his/her castle

Castle

Base Strength: None

Piece Number:33

Guarded Fortress ( The Ancients )

Stationary: Cannot move.

Action: Reveal Guarded Fortress to reveal any adjacent piece. If the revealed piece's base strength is 4 or less, destroy that piece

Castle

Base Strength: None

Piece Number:34

[edit] Online Only Expasnion

As with Dalbac's Alchemists and Artolis Betrayal, strategolegends.com created an expansion set for the Ancients. However, membership had declined, and even the players who helped to design the set were not in regular attendance. As it was, Heihaki's Sprites was never released, although some pieces are known to exist.

Heihaki (The Ancients)

Action: Flying.

Ability: Reveal Heihaki and any other Sprite to give that Sprite Slashing Action until the end of the turn.

Death Curse:All Sprites gain Quickness.

Sprite

Base Strength: 10

Piece Number:524

Loki (The Ancients)

Ability: Reveal Loki to give an adjacent Ranger +1 till the end of the turn.

Death Curse: All green pieces +1.

Ranger

Base Strength: 9

Piece Number: 525

Brunn (The Ancients)

Innate: -2 When using his Distance Strike.

Action: Distance Strike

Ranger

Base Strength: 7

Piece Number: 527

Malice (The Ancients)

Innate: Only one Malice can be used per turn.

Ability: Reveal Malice and an adjacent non-stationary piece under your control. Malice gains the abilities, actions, and innate powers of the adjacent piece til the end of the turn. Use this ability only once per turn.

Doppleganger

Base Strength: 6

Piece Number: 528

Rod of Magic Pursuit

Ability: Rod of Magic Pursuit may attack a non green Magic piece under your control.

Artifact

Base Strength: 3

Piece Number: 531

Bone Bane

Innate: +7 against Skeletons.

Death Curse: No piece can charge.

Artifact

Base Strength: 2

Piece Number: 532

Siren

Innate: If Siren attacks a piece with a base strength of 9 or 10, the attacked piece is destroyed.

Action: Flying. Reveal Siren to jump her over any number of pieces or water spaces vertically or horizontally. Siren must land on the first empty space when Flying.

Sprite

Base Strength: 1

Piece Number: 533

[edit] See also

[edit] External links