User talk:Kazu-kun/Sandbox

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Main staff (TV)
Original story  Bones
 Yutaka Izubuchi
Character design  Akihiro Yamada
Animation character design  Hiroki Kanno
Mechanical design  Michiaki Sato
 Yoshinori Sayama
Art concept  Kazutaka Miyatake
Animation director  Hirotoshi Sano
Mechanic animation director  Shiho Takeuchi
Design works  Shingo Takeba
Art director  Junichi Higashi
Assistant art director  Atsushi Morikawa
Color coordinator  Shihoko Nakayama
Director of photography  Naoyuki Ohba
Digital works  Mitsuo Iso
Music  Ichiko Hashimoto
Music producer  Yoshimoto Ishikawa (Victor Entertainment)
Sound direction  Yota Tsuruoka
Producers  Masahiko Minami (Bones)
 Shiro Sasaki (Victor Entertainment)
 Katsuji Nagata (Media Factory)
 Daisuke Kawakami, Go Haruna (Fuji TV)
Animation production  Bones
Animation production support  Asatsu DK
Director  Yutaka Izubuchi
Production  RahXephon Project
 Fuji TV

Of course, you could remove the "." and put a "Dot" instead, but that IMO would be a violation to "don't invent new formats": one's thing is to change capitalization, but changing the actual words... that's making up a new title. —Preceding unsigned comment added by Kazu-kun (talkcontribs) 20:16, 19 December 2007 (UTC)

explores how technology, such as the Internet and online games, can be used to escape reality and serve to isolate each other from making social connections. Conversely, it also shows how this technology can work in the opposite way, assisting people in forming the social ties a human needs to grow and mature.[1]

Contents

[edit] Dialogue episode 24

Subaru: you said you are here.

Tsukasa: Yeah.

Subaru: Then please be here, by my side. I am here too, by your side.

Tsukasa: Why?

Subaru: There is a place for you to return to. I want to see you one more time.

Tsukasa: Is there really a place for me to return to?

Subaru: There is. As long as you desire it.

Tsukasa: I don't like this place. But...

Subaru: Don't be bound to yourself. Don't say things that reject your own possibilities. That's what I want to believe.

Tsukasa: I though that I was a guy. But that's because my memories were altered. (...) I think the real me is a girl. Do you still want to see me?

Subaru: Yes. Because...

Tsukasa: Because?

Subaru: Because I've touched by your trembling soul. I will be here. To see you one more time. —The preceding unsigned comment was added by Kazu-kun (talkcontribs) 05:35, August 20, 2007 (UTC).

[edit] Presentation PA #75

.Hack//SIGN: What Is Reality? A Strange Gaming World In Anime. This time, we are covering a rather unusual show, .Hack//SIGN (the "dot" at the beginning is pronounced), which became a big phenomenon in Japan in 2002. Why is it so unique? Because the story presents us a main character, Tsukasa, who loses his self in reality and cannot get out of the game. In the 1980's, a science-fiction movie, Tron, presented a main character who entered the world of an artificial intelligence and got lost. Here, .Hack//SIGN presents characters who play the game and willingly enter the NET world, via a head-mounted display, when they play in "The World". Of course, the whole thing is a fiction and we cannot enter the game world physically in reality (yet?). But, wait, are there not many gamers today who literally play as if their souls were sucked by the game? Here, director Koichi Mashimo (the rising star director of Noir) is showing you a boy who cannot get out of "The World", as if he were a ghost! What is his psychological state? When gamers in reality get really involved with playing a game, they literally forget the time, to eat, to sleep, etc., because their minds are too busy or simply gone somewhere else! Haven't you experienced that state when you are enjoying playing a game or doing a hobby? Then, when you see Tsukasa here, who does not like to face the reality of his life, calling the real world "sÑt", we do not feel too unfamiliar. So what happens when Tsukasa cannot get back to reality when he wishes? What happens when his reality disappears? Inside "The World", he becomes like a ghost, a Zombie (a living-dead?!) and finally, when he started connecting with other characters emotionally, he began to suffer psychologically. Although this anime's story is a fantasy, we see a lot of gamers like Tsukasa and we all know that reality is sometimes very ugly and hard to deal with. Therefore, it may only be natural for humans to create a place where they can escape it (it's called escapism), like games, movies, plays, books, etc. In .Hack//SIGN, Tsukasa is inside a dungeon that literally looks like a human body's internal organs and bones, probably created by Tsukasa's imagination, and symbolizing that he is in the process of going through his deepest inner emotions. Director Mashimo presents many images for "The World", such as the desert, European cities (Italy, maybe Venice? Or Florence?), the forest, a cathedral, etc., but they are all illusion, reflections of the human mind and state, using light and shadow to symbolize positive and negative human feelings.

As I watched the show here, I began thinking about human anxiety and the defense mechanisms of our psychology. Why did Tsukasa become like that? Because human anxiety is an exceptionally uncomfortable experience that is hard to cope with. When the pressure of anxiety is excessive (like Tsukasa's case) and cannot be relieved by practical problem-solving methods, the human ego uses maneuvers such as a defense mechanism to deny, falsify or even distort reality. But, as he meets others, he begins to gradually change. Many threats, conflicts and frustrations are part of growing up as adults in reality, right? Despite the fancy gaming, costumes and settings inside "The World", this show does not offer much action. Instead, it proposes a trip inside the psychology and soul of an emotionally bruised, but slowly healing person. So, enter the world of modern fable, as well as a psychological labyrinth! Let's see... Can you really get out of "The World"?

Miyako Matsuda

[edit] .hack//SIGN

As I started watching .Hack// Sign, I felt that something was wrong with this story and began to wonder why it was making me so uneasy. Then, I realized that the origin of this uneasy feeling was Tsukasa, the series main character, and his behavior. Normally, when you watch a movie or an anime show, the main character (the hero), young or old, is a nice person or "a man of character". Most heroes or heroines have their own courage, hate "evil", try to save their friends and loved ones or fight for the sake of justice or humanity. Sometimes, those good characters even sacrifice their lives to save the people they love. Even Shinji in Evangelion has courage of a sort and his a good person. When I started watching .Hack// Sign, I began to wonder WHY Tsukasa, who showed no respect for any values or for other people, was this show's main character. He says things like "I Don't care about other people. I don't care about the world around me. If I'm stuck in this game world, it's even better. I Don't have to return to your s--t reality world!" And when he has to listen to other people (who are often only trying to help him), like Mimiru or Bear, who are concerned about him, he tells them off and walks away "I have nothing to do with you", and yet, when he feels lonely, he sends them messages. This Tsukasa guy seems top have the worst personality ever for a main character in anime history! He is so selfish, always trying to escape from his duties or other people. Then Tsukasa meets a mysterious girl, named Aura, toward whom he seems to have a duty to carry out. But even then, he really does not seem to care, only showing the careless attitude of "Living for the moment".

What a selfish, childish character he is and I began to wonder WHY the creators of this show, director Koichi Mashita (Noir, Irresponsible Captain Tyler, Eat-man) and screenplay writer Kazunori Itoh (Patlabor) came up with such a worthless character! And why is this show so popular despite its despicable main character. I thought "they must have had a purpose in creating such a nasty character". Despite his huge power as a "//Wavemaster" (a magic user) and the protection of his "Guardian", Tsukasa is a coward, craven and a chicken. Moreover, he ruins "The World" for the other players!

Then, some time later, I was just switching the TV channels and David Lynch's Twin Peaks TV show appeared. I thought of Lynch's films and the characters in them. They are often going crazy, they are weirdoes. The characters of .Hack//Sign seem to have some similarities with those of Lynch, as they keep appearing and disappearing, talking to each other in bizarre, hard to grasp terms (when the concepts they are exposing are not simply too complicated to follow!). .Hack is supposed to be a kind of RPG show, but, as I watched episodes after episodes, the characters kept just showing up and talking, with not much action taking place. Then I began thinking that, just with Lynch and his Twin Peaks, the creators' purpose is to show these everyday characters of our society and reveal their inner secrets, the true personality they can only show in "The World" (a good example of this is Sora). Is Tsukasa a bad person? The answer is obviously no. He is not a villain in the real sense of the word, he is just a deeply hurt, misguided soul who never learned to care about others since no one ever cared for him (if you watch the series, you WILL understand why we are saying this). And yet, the viewers seem fascinated by him. I suppose that viewers see that, one way or the other, under the pressures and the waning of social values in our society, we are like Tsukasa or in danger of becoming like him. I suppose the creators wanted to show the world the dangers of loneliness and uncaring in the modern world. So, the question here is "Can Tsukasa change for the better after meeting people who care for him?" .Hack//Sign is definitely a thought-provoking anime!

Miyako Matsuda

[edit] Imagery

Image:Mask-tsukasa1.
The ending sequence features Tsukasa and Subaru with symbolic masks upon their faces.

The virtual environment depicted in .hack//Sign draws on medieval imagery:[2] settings range from a Venice-like city to a Gothic stone church, passing by tribal villages and fortificated constructions; the series' scenery shows multiple examples of Celtic art. Natural landscapes such as forests and tundras complete the setting design, which overall displays the fantasy style seen in most MMORPGs.[3]

Sadamoto's designs follow the fantasy theme as well, depicting characters from the sword and sorcery genre.[4] Character designs also draw on Celtic imagery; Mashimo himself acknowledged similarities between Bear's design and Mel Gibson in his role as William Wallace (an example of Celtic warrior).[5] All the characters are given distinctive patterns resembling tattoos, the visual representation of a fictional gameplay aspect called Wave.[6]

[7]


To accompany the atmosphere provided by the music is the hand painted scenery and the vibrant characters. Each town, field, dungeon, and mountain has its own personality uniquely created for The World. However, the amalgamation of the architecture of cultures from all over earth is quite apparent. As for the characters, from clothing to hair each character is brought to life in vibrant color and beautiful subtle detail tastefully combined with CG. The character design is by Yoshiyuki Sadamoto, the same character designer of Evangelion. The style surprisingly lends itself well to the fantasy genre. Truly, this is a beautiful series to watch.[7]


[8]


Mac Anu is a gorgeous water-based city that looks much like Venice. Beautiful gondolas glide past the ornate buildings with such grace, whilst characters with elaborate costumes make their way along the decorative walkways and chat about their most recent quests or battles with one another. And then there’s Calmina Gaderica, which is like some enormous metropolis. At night, Calmina Gaderica is absolutely stunning, as the city’s various player markets are full of bustling crowds who search for the latest deals on weapons and armor.

which are designed to illustrate a real life event. These flashbacks are somewhat disturbing; they are always black and white and almost look as though they’ve been recorded on an old video cassette. When characters talk during these flashbacks, their mouths move without sound. Instead, after each character speaks, the entire screen blacks out and a line of sharp red or blue Japanese text appears with the dialogue. The effect is subtle, but often shocking and visually unique. The flashback sequences are displayed in stark contrast to the colorful, artistic visuals within The World. Whether it’s the fluidity of animation, originality of character design or the immense and fantastical designs of the various environments, .hack//SIGN will continually surprise you with its sheer artistic beauty.

[edit] Real-world references

As the action in .hack//Sign takes place in the virtual environment, references to real-world subjects, mostly given directly through dialogue, provide a sense of reality to the series' background and prevent the fantasy setting to get overdone.[9] Literary references include Waiting for Godot, an absurdist play written by Samuel Beckett, and The Little Mermaid, a story written by the Danish author Hans Christian Andersen.[10] There is also a reference to Moto Hagio,[11] a well-known shōjo mangaka.[12] She is quoted through Subaru as a reflection on people interaction: "Meeting someone is God's doing, but parting is what humans do themselves" (出会いは神の御技。別れは人の仕業。 Deai wa kami no miwaza. Wakare wa hito no shiwaza?).[11] The show also makes reference to places in Tokyo (such as Shimokitazawa), which are mentioned in relation to characters' backgrounds.[9] In addition, the case concerning Tsukasa's vegetative state is compared to Nancy Cruzan's case.[9]


Gothic stone church

In addition, a following novel introduces Tsukasa's real-life name as "Ann", the same name of Hepburn's character in the movie.


Wikipedia founder on CD covers:

Wikipedia_talk:Publicity_photos#This_page_is_dangerous

1


Hi! I read in your userpage that you speak Japanese and I thought you may be able to help me. I found an interview with Yuki Kajiura which would be quite useful in the .hack//Sign article, but it's in Japanese. Since I'm just starting to study the language, I can't translate it myself. So if it doesn't bother you, could you translate it for me? I would really appreciate it (the interview is in these three scans 123).


The score was composed by Yuki Kajiura, who has been involved in several collaboration with director Mashimo.

The booklets included in the soundtrack albums feature screenshots and commentaries on the relation between each track and specific scenes and characters.

Frank Ellis (.hask reviews)

http://www.epinions.com/content_226265566852

http://search.reviews.ebay.com/hack-SIGN-The-Complete-Collection_UPC_669198802621_W0QQfvcsZ1177QQsoprZ54608218QQucptZ1QQupvrZ4QQuvidZ10000000001846620

http://www10.dealtime.com/xPR-hack_SIGN_The_Complete_Collection~RD-226265566852

http://search.reviews.ebay.ca/hack-SIGN-The-Complete-Collection_UPC_669198210068_W0QQfvcsZ1166QQsoprZ30957279QQucptZ1QQupvrZ4QQuvidZ10000000000870121

http://search.reviews.ebay.ca/hack-SIGN-The-Complete-Collection_UPC_669198802621_W0QQfvcsZ1166QQsoprZ54608218QQucptZ1QQupvrZ4QQuvidZ10000000001846620

http://www10.epinions.com/user-krial

http://www10.epinions.com/content_226265566852?submitted_form=ultrafinder&search_string=&min_price=&max_price=&ultrafinder_submitted=+Go+&previous_search_string=&previous_min_price=&previous_max_price=

Holly Ellinwood (.hack reviews)

http://www.activeanime.com/pn/index.php?name=News&file=article&sid=4055

http://www.activeanime.com/pn/index.php?name=Topics


On the CC2 .hack page, there's a section called ".hack//Filmscript", which contains scripts of some of the episodes. These scripts don't match the final product in all details, but in general they're close enough. Here's a rough translation of an extract from the script of episode 23, "The Eve":

--Flashback

Police station, investigation room (?) (translator's note: this question mark in parentheses was present in the original) Various items including 2 CDs, a pair of sneakers, and a child's brassiere are on a table. (All she really wanted was the bra. The rest was just for camouflage.) Tsukasa just sits there obstinately, along with a policewoman who is waiting for something. The door opens, and Tsukasa's father enters. Without saying anything, he hits Tsukasa with an open hand. She falls from her chair, and glares weakly up at her father through her long bangs. Her father, enraged, raises his hand to hit again, and the policewoman hurriedly grabs his arm.

http://www.cyberconnect2.jp/hack/scenario/film_23_14.gif


Script of episode 26 Return

http://www.cyberconnect2.jp/hack/scenario/film_26_9.gif

Unlike the final product, which implies a parallelism between Tsukasa's father and Morganna, the original script states it as such.




Also the cause of this problem was that the admin didn't notify the uploading editor (in this particular case, me) 48hs before he deleted the pictures, as WP:NONFREE itself stipulates. This was a violation of the wikipedia policy (ironically the same policy this admin tried to enforce), and I hope it won't happen again.

The following is a list of episodes from the anime .hack//Sign. The first episode aired on April 4, 2002.