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[edit] Summary
| Description |
Animated Quaternion Julia set
|
| Source |
Rendered with povray
|
| Date |
06.11.2006
|
| Author |
Flohack
|
Permission
(Reusing this image) |
see below
|
[edit] Povray file used to create this video
Save the following content as julia.pov and call povray:
povray -KFI0 -KFF125 -A0.1 -W1024 -H768 julia.pov
#include "golds.inc"
#include "metals.inc"
#include "finish.inc"
//#declare VP = <1.3513,0.8667,2.4823>;
#declare VP = <1.9182,1.7667,1.374>;
#declare VU = <0,1,0>;
#declare VD = vnormalize(<0,0,0> - VP);
#declare VR = vcross(VU,VD);
#declare ConstC = <-0.125,-0.256,0.847,0.0895>;
#declare SLICEDIST = 0.1;
#declare F_MetalC =
finish {
ambient 0.25
brilliance 4
diffuse 0.5
metallic
specular 0.80
roughness 1/80
reflection 0.5
}
//gold
//#declare P_Brass5 = color rgb <0.70, 0.55, 0.40>;
//velvet
//#declare P_Brass5 = color rgb <0.7, 0.4, 0.666666>;
//orange
#declare P_Brass5 = color rgb <0.89, 0.56, 0.129>;
//red
//#declare P_Brass5 = color rgb <0.765, 0.0588, 0.047>;
#declare T_Brass_5C = texture { pigment { P_Brass5 } finish { F_MetalC } }
camera {
location VP
up y
right x
angle 60
sky VU
look_at VD
}
global_settings {
ambient_light
rgb <1,1,1>
}
background {
color rgb <1,1,1>
}
light_source {
VP + VU + 2*VR
color rgb <1,1,1>
}
light_source {
VP - VR
color rgb <1,1,1>
}
julia_fractal {
ConstC
quaternion
sqr
max_iteration 50
// max_iteration 20
precision 200
slice <0,0,-10 + 20 * clock,1> SLICEDIST
texture { T_Brass_5C }
}
[edit] Licensing
|
I, the copyright holder of this work, hereby publish it under the following licenses:
You may select the license of your choice.
|
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Dimensions | User | Comment |
| current | 17:20, 6 November 2006 | 5.0s, 1,024×768 (2 MB) | Flohack | |
File links
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