User:JMalky/drafts
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| This article or section contains information about an unreleased video game. The content may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Dead Space | |
|---|---|
| Developer(s) | EA Redwood Shores |
| Publisher(s) | Electronic Arts |
| Designer(s) | Glen Schofield (producer), Bret Robbins |
| Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
| Release date | NA October 28, 2008[1] EU October 2008[1] |
| Genre(s) | Third-person shooter, Survival horror |
| Mode(s) | Single-player |
| Rating(s) | ESRB: Rating Pending (RP) |
| Media | Blu-ray Disc, DVD |
Dead Space is a third-person shooter video game, being developed by EA Redwood Shores for PlayStation 3, Xbox 360 and the PC. It is currently scheduled for release in October 2008.[2] The player takes on the role of an engineer named Isaac Clarke, who battles a polymorphous alien species called the 'Necromorphs' on board a stricken interstellar mining ship.[2]
Contents |
[edit] Gameplay
The player must fight their way through various levels of a stricken mining ship, which has been infested with an alien species known as the 'Necromorphs'. The game features an 'over the shoulder' third-person perspective,[2] similar to games such as Resident Evil 4 and Gears of War. The interface does not feature a traditional 'heads up display'. Instead, information is relayed to the player via lights and translucent screens which hover over Issac's weapons and armour.[3]
The player will encounter weightless and decompressed environments, which Isaac can navigate using a pressurized suit equipped with magnetic boots. Some levels will even lead out onto the surface of the ships hull. Floating debris will present a hazard, and Issac can loose his footing and simply float off into space.[3] In keeping with Issac's profession as an engineer rather than a soldier, weapons in the game are mostly improvised, and consist of an array of bolt cutters, stasis guns and rudimentary energy weapons.[3]
Combat in the game is complicated by the fact that Necromorphs are not simply rendered 'dead' after a certain number of rounds have been fired at them. Rather, they can adopt new stances and tactics, and even sprout new limbs, based upon where they have been wounded. Hence, the player must find and exploit specific weak points.[4] The game's Executive Producer, Glen Schofield, has said that 'the primary theme of Dead Space is dismemberment',[3] and early previews of the game have noted the high levels of gore.[2][3][4]
[edit] Synopsis
The game's plot revolves around Isaac Clarke (whose name is an amalgam of Arthur C. Clarke and Isaac Asimov), a space engineer who works for the Concordance Extraction Corporation (C.E.C), a company that operates "giant mining ships" throughout the galaxy. His company receives a distress call from the USG Ishimura, a “Planet Cracker” class ship that takes dead planets, and destroys them to extract valuable ore for the company. In the assumption that the ship has had a mechanical failure, Isaac gathers coworkers Lt. Zach Hammond, security officer, and Kendra Daniels, local Tech specialist. As they set out to meet with the ship upon the cruiser class Kellion, they soon realize that this is no ordinary distress call. The team soon finds that the ship has been overrun by a mysterious alien race. After boarding the ship, Clarke is separated from his party and this routine check becomes a race for his life.
[edit] Development
The title was first announced in the October 2007 Issue of Game Informer Magazine.[5] The game is being developed on a proprietary engine developed by EA.[citation needed]
The developers drew inspiration from films such as Event Horizon, Alien, and The Thing, as well as videogames like the Resident Evil- and Silent Hill-series. David Fincher's visual style was also mentioned as a source of inspiration.
[edit] In Other Media
[edit] Comic
On February 22, 2008, Electronic Arts and Image Comics announced a new comic book series based upon the game. This new six book series set in the Dead Space universe will be written and illustrated by Ben Templesmith and written by Antony Johnston.[6]
The Dead Space comic is the prequel story for the game. This series tells the gut-wrenching tale of a deep space mining colony that unexpectedly pulls an ancient and vicious alien life force from the dark rock.
The first issue will be on comic store shelves starting March 3rd for the price of $2.99 each. However, a limited edition version of issue #1 with exclusive cover art will be available at WonderCon.
[edit] Movie
On March 21, 2008, Electronic Arts and Starz announced that an animated movie would be made about Dead Space. The movie, being developed by Film Roman, is expected to be released before the game comes out on Halloween.[7]
[edit] References
- ^ a b Dead Space
- ^ a b c d Wales, Matt. Dead Space Preview (html). IGN.com. Retrieved on 2008-05-19.
- ^ a b c d e Graziani, Gabe (2007-10-09). Previews: Dead Space (html). GameSpy.com. IGN Entertainment. Retrieved on 2008-05-20.
- ^ a b Haynes, Jeff (2008-05-17). Dead Space Hands-on (html). IGN.com. IGN Entertainment. Retrieved on 2008-05-20.
- ^ Game Informer: October Cover Revealed! Game Informer (2007-09-13).
- ^ Ben Templesmith: Moving into Dead Space, Newsarama, February 28, 2008
- ^ Joe Sinicki (2008-03-21). EA and Starz to create Dead Space animated movie. Retrieved on 2008-05-06.

