Infinite Undiscovery

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Infinite Undiscovery
Developer(s) tri-Ace
Publisher(s) Square Enix[1]
Platform(s) Xbox 360
Release date NA September 2[2] 2008
EU September 5[3] 2008
JP September 11, 2008[4]
Genre(s) RPG
Mode(s) Single-player
Rating(s) ESRB: Rating Pending (RP)
PEGI: Rating Pending (RP)
Media DVD-DL

Infinite Undiscovery (インフィニット アンディスカバリー Infinitto Andisukabarī?) is an Xbox 360 game being developed by tri-Ace and published by Square Enix.

It is set to contain 10 years worth of ideas from Yoshiharu Gotanda and is being designed "with the thought that the Xbox 360 would be able to realize our plans."[5] It is set in a world that changes in real time, with players choices leading to "unknown discoveries," explaining the reason behind the name of the game. According to tri-Ace, "RPGs will undergo a true evolution." a trailer was shown at TGS 2007, and several pictures and videos can be found at YouTube. [6]

Contents

[edit] Release Dates

It is confirmed that Square Enix is trying to get close to a simultaneous release date world wide. On September 2 the shipment will be sent to the United States, and on September 5 the shipment will be sent to Europe. The date that it will be put on shelves is unknown, but assumed to be closer to the Japanese release date of September 11.[7]

[edit] Characters

Capell Mistaken for Sigmund the Liberator, this young minstrel is imprisoned by the Order of Chains. Lacking the qualities of a hero, even his captors doubt his identity. Although he wants to remain uninvolved in the turbulent events surrounding him, it seems fate has something planned for this reluctant hero.

Aya After Capell is tossed in prison, she rescues him, thinking that he is Sigmund the Liberator. However, after a short while she realizes Capell isn't Sigmund, but rather a minstrel who bears an uncanny resemblance to him.

[edit] References

[edit] External links

(Japanese)

(English)


Languages