IBM Virtual Universe Community
From Wikipedia, the free encyclopedia
The Virtual Universe Community or VUC is a group consisting of over 5000 individuals across the world in IBM today. [1]
Every IBMer that is present within any Virtual World or Virtual Universe must comply with the IBM Virtual World Guidelines. [2]
The community is responsible for moving IBM into a range of new and profitable industries from the creation of Virtual World Cell Based Mainframes [3] to 24 Hour Virtual Service Desks staffed by avatars around the globe. [4]
[edit] History
The Virtual Universe Community was officially launched on September 12, 2006 in conjunction with the IBM Innovation Jam. This component of the Jam was a self-organized collaboration and brainstorming event and was referred to as a 3D Jam. 130 IBM employees collaborated on ideas in the virtual campus of New Media Consortium. [5]
On November 14, now 400 members strong, the Virtual Universe Communities idea they had logged in the innovation Jam was voted number 1 out of 50,000 entries. The CEO of IBM Sam Palmisano and Irving Wladalsky-Berger presented the results in the world's first virtual town hall. [6]
The community grew rapidly and was now close to 1000 members and a new organization was formed. [7]
The community celebrated their first year anniversary on September 12, 2007, and is now over 5000 members strong.[8]
[edit] Notes
- ^ http://money.cnn.com/news/newsfeeds/articles/marketwire/0293959.htm
- ^ IBM Research | IBM Research | virtualworlds | IBM Virtual World Guidelines
- ^ Gamasutra - IBM Integrates Cell Into Mainframes For Virtual Worlds
- ^ http://money.cnn.com/news/newsfeeds/articles/marketwire/0293959.htm
- ^ IBM Innovation Jam « NMC Virtual Worlds
- ^ IBM's chief steps into 'Second Life' for incubator launch | CNET News.com
- ^ IBM to give birth to 'Second Life' business group | CNET News.com
- ^ Virtual Worlds Conference and Expo - October 10-11, 2007 - San Jose Convention Center

