Hyper Sports
From Wikipedia, the free encyclopedia
| Hyper Sports | |
|---|---|
![]() Hyper Sports Title Screen |
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| Developer(s) | Konami |
| Publisher(s) | Konami |
| Platform(s) | Arcade, Amstrad CPC, BBC Micro, Commodore 64, MSX, ZX Spectrum, SG-1000 |
| Release date | 1984 |
| Genre(s) | Sports |
| Mode(s) | Single player, two players simultaneously Four players total |
| Input methods | 4 buttons |
| Cabinet | Upright |
| Sound | Mono |
| Display | Raster, Horizontal orientation, 256 x 224 resolution |
Hyper Sports is a video game published in 1984. It is the sequel to Konami's Track & Field and features seven all-new Olympic events. Like its predecessor, Hyper Sports featured two run buttons and one action button per player. This game is also known as Hyper Olympic '84 outside North America.
While not quite achieving the commercial and critical success of Track and Field, Hyper Sports still proved to be very popular among gamers and, like its prequel, really came into its own as a highly addictive multi-player experience.
Contents |
[edit] Gameplay
The gameplay was much the same as Track & Field in that the player competes in an event and tries to score the most points based on performance criteria, and also by beating the computer entrants in that event. Also, the player tries to exceed a qualification time, distance or score in order to advance to the next event. In Hyper Sports, if all of the events were passed successfully, the player advances to the next round of the same events which are faster and harder to qualify for.
The events changed to include these new sports:
- Freestyle swimming - Swimming speed is controlled by two run buttons, and breathing is controlled by the action button when prompted by swimmer on screen. There is one re-do if a player fouls due to launching before the gun, but only one "run" at the qualifying time.
- Skeet shooting - Selecting left or right shot via the two run buttons while a clay-bird is in the sight. There are three rounds to attempt to pass the qualifying score.
- Vaulting horse - Speed to run at horse is computer controlled, player jumps and pushes off horse via the action button, and rotates as many times as possible via run buttons (and tries to land straight up on feet). There are three attempts at the qualifying score.
- Archery - Firing of the arrow controlled by action button; the elevation angle is controlled by depressing the action button and releasing at the proper time. There are three attempts at passing the qualifying score.
- Triple jump - Speed is controlled by the run buttons, jump and angle are controlled by action button. There are three attempts at the qualifying distance, and player fouls if first jump is after the white line.
- Weight lifting - Power used to lift weights is controlled by run buttons, while shift of weight from lifting up to pushing above the head is controlled by action button. There are two attempts at the qualifying weight.
- Pole vault - Speed to run is preset by computer, while release of pole and body movement is controlled by the action button. Player continues attempting the increasing heights until he/she fouls out (by missing base at the bottom or by knocking off horizontal bar with body at the top). The third foul disqualifies the player.
[edit] Bonuses
Each event featured opportunities for bonus points:
- Swimming - If you tie the computer in the race, a frog comes up out of the water and gives you 3,000 pts.
- Skeet Shooting - If you shoot every disc, the final object will be a white ghost. Shooting this white ghost with the RIGHT button will give you a 3,000 point bonus. Shooting this ghost with the LEFT button will give you a 3,000 point bonus AND will bring out a flying bird. Every time you hit the bird you are awarded 1,000 additional points. If you shoot every disc on your second attempt, the white ghost will be worth 4,000 pts... but this time, shooting the ghost with the LEFT button will give you just the 4,000 point bonus, while shooting the ghost with the RIGHT button will give you the 4,000 point bonus AND will bring out the bird for additional 1,000 point opportunities. Shooting every disc on your 3rd attempt will give you the white ghost for a 6,000 point bonus. Just like on the first attempt, shooting this white ghost with the RIGHT button will only give you the 6,000 point bonus, but shooting the ghost with the LEFT button will once again bring out the flying bird for the additional 1,000 point opportunities. Total potential bonus scores for the first round of the Skeet Shooting are: 17,200 (1st attempt), 18,200 (2nd attempt) and 20,200 (3rd attempt). Also, hitting two discs at the same time (one in the left box and one in the right box) will give you 500 points rather than the 100 points total you would get for hitting them individually. Doing this will alter the above scores (17,200, 18,200, and 20,200) slightly.
- Long Horse - If you do 1/2 of a flip and land on your head an object comes down and gives you a 3,000 bonus. NOTE: This will not qualify you for that attempt so only do this if you have already qualified.
- Archery - On your first attempt, if you get all bulls-eye shots (600 pts) for a total of 4,800 pts, you will receive a 3,000 point bonus. 3 apples will then come out. Each hit on the apple will give you 1,000 additional points. Doing the same on your 2nd attempt will give you a 4,000 point bonus and the 3 apples. All bulls-eye shots on your 3rd attempt will give you a 6,000 point bonus and the 3 apples.
- Triple Jump - If your first jump is touching the line and you get the angles 35, 41, 45, a plane will fly across the top of the screen and give you 3,000 pts.
- Weight Lifting – If you press both run buttons simultaneously when the barbell hits the ground, a bunch of cheerleaders will pop up and give you 1,000 additional pts. You can do this on your 2nd attempt for an additional 1,000 pts.
- Pole Vault - If you hit the base directly with the pole (no skid across the base) and make it over, a gopher will come up out of the ground and give you 1,000 points. If you do this consecutively, the gopher will continue to give you bonus points of 2,000, 4,000, 8,000, 8,000, 8,000 etc., etc. If you miss a vault or if you don't get it directly into the back of the base, the gopher will not come out and then will start the count back over at 1,000 points the next time you get it perfect.
[edit] Games in the series
- Track & Field (1983) (called Hyper Olympic outside the USA)
- Hyper Sports (1984) (called Hyper Olympic '84 outside the USA)
- Konami '88 (1988)
- Track & Field II (1988)
- International Track & Field (1996)
- Hyper Athlete (1996)
- Nagano Winter Olympics '98 (1998)
- International Track & Field 2000 (2000)
- ESPN International Track & Field (2000)
[edit] External links
- Hyper Sports guide at StrategyWiki
- Hyper Sports entry at the Centuri.net Arcade Database
- Hyper Sports at MobyGames
- Hyper Sports at World of Spectrum


