Halcyon (role-playing game)
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| Halcyon Player Handbook | |
![]() Cover of the First Edition Player Codex |
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| Designer | Aaron M Cates |
|---|---|
| Publisher | Neuwerld Studios |
| Publication date | 2008 |
| Genre(s) | Science fiction, fantasy, cyberpunk |
| System | Prodigy System |
Halcyon is an indie role-playing game, independently published by Neuwerld Studios in 2008.
Contents |
[edit] Synopsis
The setting of the game is rooted within the fictional metropolitan city of Halcyon, a futuristic city that was constructed on Manhattan island from the ashes of the former New York City. The storyline exhibits themes that have received prominent attention from contemporary mainstream newscasts including such issues as the polarization of wealth, disappearing middle-class, decline of the Earth's ecosystem, abuses by the executive branch of the United States Federal Government, manipulation and control of the mass through the use of fear tactics, erosion of the United States economy and employment market, and the perils associated with plutocracy and corporate imperiousness. Gameplay begins in the year 2120, eight years after the Great Tribulation, and includes the involvement of numerous governmental, militaristic, corporate, organizational, and independent factions as they converge upon the emerging city in struggles over power, money, and ideals.
[edit] Genres
The Halcyon fictional universe comprises a fusion of several various genres that are popular among role-playing games. According to the introduction to the core rules handbook, equal attention was given to developing the elements of science fiction, cyberpunk, fantasy, mythology, and dystopia.
[edit] Religious undertones
While the narrative text of the sourcebooks makes no direct reference to religion, nor to any religious sects, Halcyon does carry undertones consisting of the foundational beliefs of the prominent world religions. The topics of religion and religious prophesy are dealt with through the use of allegory and reference to asceticism. Religious themes that are exhibited in the game's narrative include concepts of armageddon, the mark of the beast, and the beginning of the thousand years of peace as presented by the Biblical Book of Revelation.


