Hag (Dungeons & Dragons)
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| Dungeons & Dragons creature | |
|---|---|
| Hag | |
| Alignment | |
| Type | Monstrous humanoid |
| Source books | |
| First appearance | |
| Mythological origins | Hag, Black Annis |
| Image | Wizards.com image |
| Stats | OGL stats |
In the Dungeons & Dragons fantasy role-playing game, the hag is a horrible monstrous humanoid creature whose love of evil is equaled only by its ugliness. In the game, all hags are apparently female, at least in form.
Hags are usually chaotic evil in alignment and usually gather together in covens of three, with one hag of each of the three most common types (annis, greenhag and sea hag). Each type of hag individually possesses magic, but as a coven each one possesses much greater magical power[1].
Many hags worship the dark goddess Cegilune.
Contents |
[edit] Types of Hags
The following are different varieties of Hags in the D&D game:
- Annis - The dreaded annis commonly uses magic to disguise itself as an exceptionally tall human, a fair giant, or an ogre.
- Bheur - A bheur hag is capable of bringing winter's chill to any place in the land.
- Dune Hag - Wasteland cousins of the annis, dune hags use their disguise self and enthrall abilities to lure victims to their deaths.
- Dusk Hag - Accursed offspring of night hags, can see visions of the future in her dreams and can influence the dreams of others.
- Green Hag - Green hags are found in desolate swamps and dark forests and are able to weaken foes simply by touch.
- Marzanna - This winter hag is the personification of death and winter.
- Sea Hag - Sea hags are fully aquatic, with an appearance so horrific that it saps the strength out of living creatures. The sea hag is also able to use her "evil eye" to kill or daze victims.
- Shrieking Hag - Shrieking hags are horrible, spiteful monsters who haunt desolate wastelands and barren plains.
- Xtabay - A foul hag from Mayan legend.
[edit] Related Creatures
- Hagspawn - The male children of hags, brutish and ill-tempered creatures.
- Night Hag - These are actually fiends, and are outsiders which are native to the Lower Planes, like Devils and Demons, rather than monstrous humanoids, like centaurs and medusae.
- Brujah - First introduced in the Ravenloft campaign setting, these are Hags that have undergone a startling spiritual metamorphosis, becoming creatures of Good rather than Evil.
[edit] In Games
A Night Hag named Ravel Puzzlewell plays a major role in the PC game Planescape Torment - she is responsible for the immortality of the protagonist: The Nameless One. A large section of the quest involves searching for her, she is eventually found to be imprisoned by the Lady of Pain.
Hags also feature prominently in Neverwinter Nights 2: Mask of the Betrayer. Various Hagspawn are encountered throughout the game, most notably 'Gannayev' a Spirit Shaman who can join your party. Later in the game the player visits a Hag City as part of your quest and eventually encounter Gannayev's Hag mother.
[edit] References
- ^ Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual, page 116 (Wizards of the Coast, 2000)
- Alvarez, J.C. "Beasts of the Sun: Central American Monsters." Dragon #317 (Paizo Publishing, 2004).
- Baker, Richard, Matt Forbeck, and Sean K Reynolds. Unapproachable East (Wizards of the Coast, 2003).
- Baur, Wolfgang, James Jacobs, and George Strayton. Frostburn (Wizards of the Coast, 2004).
- Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989).
- Findley, Nigel D. "Ecology of the Greenhag, The" Dragon #125 (TSR, 1987).
- Gygax, Gary. Monster Manual (TSR, 1977).
- Schneider, Wesley. "By the Hands of Hags" Dragon #300 (Paizo, 2002).
- Schneider, F. Wesley. "The Ecology of the Annis." Dragon #345 (Paizo Publishing, 2006).
- Schneider, F. Wesley. "The Ecology of the Green Hag." Dragon #331 (Paizo Publishing, 2005).
- Stewart, Doug, ed. Monstrous Manual (TSR, 1994).
- Ward, Kyla. "The Petit Tarrasque and Other Monsters." Dragon #329 (Paizo Publishing, 2005).
- Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual (Wizards of the Coast, 2000).

